Can we fix Tristana yet?
As someone who has mained Tristana from day 1 on this game, it makes me really sad that the rework put her in a position where I can't even play her anymore. Her win rates are dismal, and while most of her basic abilities survived the rework, her entire power budget has been loaded onto her E. I suppose for AP players the changes were nice, but for those of us who enjoyed her as an ADC, her rework nerfed everything that made her special into the ground and replaced them with a single E-Q combo that isn't realistic when attacking anything but towers. Her range scaling nerf means she won't outrange even a normal ADC until late game, and her attack speed is so low that without her Q, she can't reasonably kite. This leaves her with no fallback patterns when she is losing, and no payoff when you finally make it to end game.
Tristana having attack speed on her kit left her open to build damage early, giving her strong mid-game pressure, and an interesting decision point during team fights. Now her Q is so dramatic in scale that her base attack speed is trash. This means that playing the character feels frustratingly different while Q is down, dropping so low that Tristana can not reasonably kite opponents, even with a slow. Its also easy to cancel her attacks because the attack frame comes so late with the lower attack speed. I understand that her attackspeed needed a nerf, bit these power windows are so dramatic that I can't so much as approach a teamfight, much less pull off interesting plays. Right now the Q window is so harsh that I wish she didn't have a Q at all. At least then she could auto like a normal champion. Potential fix: Narrow the power window a bit so she feels slow rather than crippled while Q is down, and move the attack frame on her attack up so it is less dramatically impacted by changes in attack speed.
Her new E is a interesting a fun looking ability. My problem with it is that it has consumed so much of her power budget that trying to ever use the E is suicidal. While I like that they have tried to maintain her pushing abilities with E, the execution is very flawed. While she used to be a good pusher because of her overall ability interactions, she is now good and pushing because her ability arbitrarily breaks conventions to be use-able on towers. Because that's where all of her power budget is, she went from 'being good at pushing' to 'only capable of pushing' which is not a reasonable niche for an ADC. When you buffed Tristana in the past, you created additional interactions with her E, loading even more power budget onto it. The W interaction is especially problematic, in that in reinforces her problems of only being functional while snowballing. Attempting an E based combo while behind is not a viable strategy, and therefor W is still only functional as an escape tool unless your team mates have already won the teamfight for you. Potential fix: remove the ability to hit towers with E, and the W-E interaction to free up power budget. Additonally, require an additinal autoattack to detonate if more power budget is needed elsewhere. Restore some of tristana's scaling range, and at least a little attack speed to restore her fallback patterns. If you want W to be used aggressively than give it either a defensive component scaling on champions hit, or an % missing HP mechanic for execution resets
Before Tristana was a weak early game champion that scaled into a long range high mobility ball of damage. Right now Tristana is a weak early game champion whos end game fantasy seems to be shooting at buildings. I do understand that a full reversion would not be healthy for the game, but Tristana in her current form is terrible. As a Tristana main, I tried my best to like new Tristana, but I just can't. Shes just not the Yortle I fell in love with.
's rework hurt her AP playstyle far more than it did even her AD playstyle, I think. AP Tristana is really healthy now, which a good thing, especially since pre-rework AP Trist was gimmicky, super-binary and low on interaction, but her lack of base attack speed means she'll almost invariably be dealing sub-par damage, even if she does level up her Q early (which also sets her back on her burst). I also feel she could do with better ratios, since her combo now incurs a lot more risk.