The Unpopular Opinion - Why I like the AP item changes
Everyone is so focused on the raw numbers. AP item reductions, removing spellvamp, removing/shifting MP5 on items. I think most people are missing the big picture here of what RIOT is trying to do.
Current AP casters: Blow shit up (build as much AP as possible), Small mana pools yet relies heavily on poke (builds MP5 to compensate), limited survivability from dives (relies heavily on current mana and CDR available), terrible (and expensive) build paths, terrible CDR options, relies HEAVILY on a "situational" defense item (zhonyas) to bail them out of dives and ganks because lack raw stats CDR and mobility options.
**RIOTs Vision: ** Still blow shit up (slightly less AP), Huge mana pools (more abilities when you need them), Much more survivability during ganks and skirmishes with health increases and catalyst health/mana generation, reduced costs on most items, smoother and better overall build paths, CDR built into more core items, mobility options and CC active items, not as much need to rely so heavily on Zhonyas but instead offers more CDR to give you more abilities while you wait on the cooldown.
This is classic case of "Robbing Peter to pay Paul". They've take a small amount of power out of your actual raw damage output (AP) and reliance on Zhonyas to put a lot into your build paths & costs, overall survivability, cooldown reduction, and given you a lot more mana to cast your spells with without even increasing mana costs on spells. This not only helps with certain champion weaknesses, but creates a lot of build-path variety that is sorely lacking right now.
I really think they've given you guys everything you've been asking for (ways to compete in lane, mana options, better items, more cdr etc..)
Is it just me or does this seem like a massive buff to me? It's easy to look at each item on paper individually and call it a huge nerf, but when you look at the overall picture I think AP Casters will be a hell of a lot tougher to take down in lane and have more options to counterplay you... Zhonyas is used as a bandaid (albeit a very helpful one) for the real issues. RIOT is focusing on the real issues rather than doubling down on the bandaids.
Just my 2 cents...
[slayer-jinx-unamused]
EDIT: WOW, Thank you all for the replies. I'm grateful you've all been so respectful and taken the time to discuss this with me! I'll do my best to replay to as many as I can!
,
, and
. These items, which are almost all core on most AD champions at the moment, are the pinnacle of "having your cake and eating it too".
as well as items like
,
,
and Runic Echoes in the jungle, things really aren't looking good for mages with this update.
and its upgrades' new passive; you get mana for taking damage, and health for spending mana. It's.. kind of weird, to me. This feels more like it's shifting these items to tankier folk like Singed and maybe a few straight-up tanks who don't mind investing into RoA or Righteous Glory. Less for mages directly, especially with the nerfs to
's overall stats, but I can see a few champions making good use of it. The loss of its stacking mana makes it seem a little.. contrary to the point of the item changes.
just doesn't have enough AP, in my opinion. Otherwise, it's alright, I guess. Good niche for shield mages.