Kindred (A inconsistent jungler at best)

Kokonokoo·10/19/2017, 12:04:16 PM·3 votes·419 views

I absolutely love playing Kindred, but I absolutely agree she is INCREDIBLY tough to get off the ground. This is compounded by the (what seems to be consistent notion) that your team-mates very rarely assist you in getting an jungle mark because -- no shocker(!) -- they don't want to fall behind in CS.

Considering a jungler's main goal is to 1) farm camps and 2) gank lanes, having to travel across the entire map to get 1 camp that you have to rush takes away from both of those things! And imagine getting their as soon as you could to see it has already been taken and you've just wasted the last minute trying to grab air. It has a fair bit of highly inconsistent jungle play.

I don't know what they'll do in the future with her, but some temporary changes that could make it worth while would be... 1)Remove enemies mini-map sight of the mark, only allow them to see a marked creatures face-to-face. 2)Add in a minor gold benefit for obtaining a marked camp (I don't know the numbers, obviously, but say you get an extra 20G+ for scoring a marked camp.

2 Comments

Aquinas10/19/2017, 5:19:27 PM1 votes

I think the passive itself is too high risk and low reward but the only part that needs changed is the amount of risk is creates since she is late game orientated and the significance of marks do show. The idea of the enemy only being able to see the mark if they have vision actually sounds very good. Rito could look at other champions with stacking passives to help fix Kindred's problem like how Bard's chimes tend to spawn around him but are more random as the game progresses; applying this to Kindred could help with when finishing your clear at red/blue only to see scuttle is on the other side of the map, leaving you with the decision to give it up or walk the entire way to it thus wasting a minute to kill a scuttle. The latter option is even worse after realizing just how slow Kindred really is with a 325 movement speed.

SirLapse10/20/2017, 12:53:24 AM1 votes

The issue is primarily in that she's a snowball jungler and they optimized her to do just that. You can invade certain champs (mostly tanks) without an issue because they all clear slowly. You have the potential to make ganks as oppressive as Ezreal's with higher stick potential even if you have less initial range. Those are already extremely solid for her.

But when we talk about Kindred's main weakness, it's that essentially the champion has no ultimate capable of doing anything aggressive. It would be perfect if they could rebalance it so that you could aim it anywhere from a large distance again, but that was apparently too strong (when really Kindred's damage numbers along WITH that were absurd). If they could make it so your ultimate ensures a real advantage and not a pseudo advantage, that'd be great. They assume it's glorious for diving when the champion isn't a duelist, therefore unless massively fed, you cannot actually get priority kills. One of those "it's good on paper and we've seen it done years ago when the numbers were too strong" that needs to be revised.