[{quoted}](name=NICE GUY BRO,realm=NA,application-id=3ErqAdtq,discussion-id=Vs9YEbfj,comment-id=,timestamp=2016-03-10T06:04:18.477+0000)
Let's first talk about his damage.
Sion's late game damage is very underwhelming. I know he has decent CC abilities, but it's not that reliable, they can be easily dodged. Can we compensate that with more damage? Sion's current late game is based off his CC and his tankiness, and since his CC is underwhelming, shouldn't he have something else? Can we bring back his enrage ability, where it gives him bonus AD? I was thinking of making the AD scale with his health (I know it sounds OP but hear me out). Sion's only AD ability is his Q and his ult. His ult ad ratio is pretty low, and his Q can only be cast pretty much half way if you want a guaranteed hit. I know Sion get's infinite health, but it doesn't really matter, if champs just buy blade of the ruined king or Lord Dominik's regards. I know building armor is essential on Sion, but if Sion's late game depends on his health stacking, then can't other tanks just do the same thing, but with items. There could be some balancing, but I think it can work out. Come on guys, there is juggernaut in his official name, can't we give him some extra late game damage?
Secondly his passive.
Sion's passive is very bad late game, I can't do anything, even to carries. Can we give his passive some armor penetration? It can scale off his level, so it won't really matter early game, but it would help a lot late game. Now for the biggest change, can we make him immune to CC during his passive and immune to healing debuffs. I know its very OP, but it can be compensated by nerfing his movement speed during his passive, so he'll need to rely more on his death surge. OR we could make his death surge cleanse any CC/heal de-buffs.
Please consider these buffs, Sion got nothing but nerfs after his rework, with only one buff to his Q, and he isn't played often anymore. I think these buffs will really help Sion build into juggernauts if he wants. Whenever I build juggernaut sion, I become a really squishy, but healthy guy.
Thank You.
As someone who has been maining Sion jungle at platinum level since before champ mastery released,* I think these changes would push him over the edge. Especially if they would all go through. I don't think Sion needs individual changes, though a revert on w's activation time would be appreciated. Sion can get very tanky in lategame, though of course damage is over the top right now and ad carries may be a bit too good at tank shredding.
let's examine the changes one by one (am on a mobile phone so spelling/formatting might be off)
Sion's late game damage is very underwhelming. I know he has decent CC abilities, but it's not that reliable, they can be easily dodged. Can we compensate that with more damage? Sion's current late game is based off his CC and his tankiness, and since his CC is underwhelming,
More damage would mean he'd be over the top if he hits his skills, one of the things separating the good Sions from the mediocre Sions is the ability to land use skills, most notably his (charged) q and r. If you land both skills you'll do decent damage. This maked him great for both peel, and diving deep. As fulltank you can zone most adcs for a while, and even if you die they have to kite you or die. I've gotten doubles because people didn't kite my passive. And if they kite they lose more damage on your team. If you need more damage just get titanic/steraks. Sion, despite having juggernaut in his title, is not a juggernaut, his design is more like a pure tank.
Sion's passive is very bad late game, I can't do anything, even to carries. Can we give his passive some armor penetration?
While it's true that his passive often doesn't do much damage, it's not about the damage you do, but about the threat you still pose. If people just stand there getting pummeld you'll do a good bit of damage. Opponents will need to kite/use cc on//burst you, making you an even better tank for your team by being a threat even in death. If it did more damage in the form if arpen it would mean meler champs without ally/ground target dashes would just get punished for killing sion. Making him cc immunr during his passive would be grossly op, unless you nerf his movespeed so much that he's useless anyway. Buffing his passive in the ways you suggested would require heavy nerfs elsewhere. You can use active items during your passive, so if you really want you could build bruiser sion wirh mercurial to get rid of some cc.
*this doesn't mean I'm a balance expert, but it does show I'm invested in Sion/am biased towards him.