A Bit More Tweaking to Shyvana Poll

RaiokuMoonscar·12/15/2014, 8:12:15 AM·9 votes·1,923 views

^ Dont Forget to Hit That Up Vote Next to the Post Name TY Shyvana Shyvana

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I Love that Riot has recognized the jungling problem with Shyvana and made it to where she can clear efficiently again but not absurdly easy like b4. (concerning the 20% Burnout Dmg increase to monsters "Yay" ^^)

However there's still a few things that could help her be more viable as a jungler. First concerning her ganking potential, we all understand that her R knocks anyone in her path to the end of her flight. This in all is great as a fight initiate/disengage however Shy's biggest problem is that there isnt much to follow it up with, this may be fixed with a little CC which is literally non existent on Shyvana (Not an indicator of a good jungler in that regard right?). Giving a slow that increases over time capping at idk 30%{whatever seems reasonable, would need testing } would fix this issue, however only available to use this extra passive to her W while in Dragon Form so not to be completely abusive.

Burnout Dragon Form: Shyvana now scorches the earth where she walks, leaving a trail of fire for 5 seconds that will continually deal the same magic damage per second (as well cause a slowing effect of 5% per second {max: 40%}) to enemies that pass over it.

Shyvana's auto-attacks extend the duration of Burnout by 1 second, to a maximum of 4 extra seconds. {meaning u can only get 40% slow if the burn last up to 8 seconds "max: 9 seconds"} (Sounds Legit? Again, slow amount would need testing )

Second I want to mention the Fury mechanic, its great and all but when compared to other champions with a similar mechanic it increases a bit too slow. A slight increase in Fury's recovery time, preferably per minion hit (3~4/hit on minion hit and still 2/hit on champ) opposite of Renekton rework to fury may help this champion quite a bit, by mid game her ult as a jg is like 90% of the time up anyhow so this will only increase her ganking potential lvl 6-10ish, however with how broken certain champs {for ex. Gnar} when its fairly fast this would definitely need thorough testing. Especially since she is also a Top Lane champion.

Third I will address whats known as Shyvana's Flame Breath, its a good skill and all passive wise but as for its damage output its next to useless cuz who the heck builds AP Shyvana? For this i think itd be a good idea to give it a little boost to its damage output and in exchange reduce the +% AP it has. So for example..

Flame Breath: Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP) Changed to (Speculation): 140 / 180 / 220/ 260 / 300 (+30% AP)

(Note: this one is not in poll because it was a last minute thing and frankly I think its a necessity regardless of anything else, something needs to happen with this one)

Lastly is nothing special just a rework opinion of the visuals of Shyvana's E in her Dragon form. I'm thinking it should be more like Rumble's W, but with the same burst time and range as the current Shy's E (so more like actual fire breath instead of 5 fireballs which seem odd in a way).

That's all, a bit of reading but Thank you for your time if u did. Feel free to vote or comment below ^^

8 Comments

DEFTONES12/15/2014, 10:00:06 AM1 votes

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RaiokuMoonscar12/15/2014, 7:59:17 PM1 votes

60 votes so far yays lol, hit that like button more doe :(

AzekZero12/17/2014, 7:20:59 AM1 votes

About the fury regen. I believe there were issues with Shyvana staying in Dragon form for too long with experimental fury changes, which would lead to inconvenient loss of dragon form.

RaiokuMoonscar3/23/2015, 9:54:33 AM1 votes

Still surprised this poll got as many votes as it did, Cinderhulk now makes most of this irrelevant tho :p