Warwick Rework Idea

Prospector Pete·10/7/2015, 12:54:57 AM·1 votes·174 views

Passive: Eternal Thirst- Whenever Warwick lands 3 auto attacks on the same target within 6 seconds, he marks them for the next 8 seconds, moving 30/40/50% faster towards them and gaining 15/20/25% lifesteal when attacking them. These bonuses are doubled when his ult is on a marked target.


Q: Hungering Strike- Warwick strikes in the area around himself, dealing 70/100/130/160/190(+110% Bonus AD) physical damage to enemies hit and healing himself by 35% of the damage dealt(max 250/300/350/400/450). For each enemy hit, Warwick gains 3/3.5/4/4.5/5 armor for 4 seconds. Cost: 40/45/50/55/60 mana Cooldown: 11/10/9/8/7 seconds Radius: 225


W: Hunter's Call- Passively, Warwick's attack speed is increased by 25/30/35/40/45%. When activated, Warwick leaves a trail behind himself for 5 seconds, increasing ally moment speed on the trail by 15/20/25/30/35% for 1 second. Cost: 60/70/80/90/100 mana Cooldown: 22/20/18/16/14 seconds


E: Infinite Duress- Warwick leaps to an enemy, dealing 80/120/160/200/240(+90% AD) physical damage to them and slowing them by 40/45/50/55/60% for 2.25 seconds. Cost: 50/60/70/80/90 mana Cooldown: 14/13/12/11/10 seconds Range: 550


Ultimate: The Hunted- Warwick targets an enemy champion for 4/5/6 seconds, taking 60/70/80% reduced damage from that target, 30/35/40% reduced damage from other enemies, dealing 20/25/30% increased damage to that target, and causing his auto attacks to slow that target by 15/17.5/20% for 1 second. If Warwick's passive is on an ulted target, he additionally gains 50/60/70% attack speed. Cost: 100 mana Cooldown: 140/110/80 seconds Range: 550



The goal for this was to give him synergy between his abilities and to make him better in teamfights while maintaining his 1v1ing capabilities.

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