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Some champion balances that needs to be address (Big thread)

Kaiquion··13 votes·2,170 views

No this isn't a QQ thread or anything but a serious discussion on some balancing.

----------------------Annie--------------------------

As I seen earlier threads about annie, one thing that I do agree with is this. Currently annie is pretty oppressive; High base damage+AP scaling abilities. Reliable stun and Ult. Her mere presences is scary. The thing is her damage is fine and understandable, she's a short range mage, however one thing that needs to be addressed is her Ult/Passive, starting with her Ult.

Her ultimate is pretty hefty; bulking High damage with great synergy with her passive, can obliterate a team. However because her ult is a instant cast and usually always combo'd with her passive. It's pretty oppressive, leaving no room for any sort of healthy counter play. Like other threads suggested, make her ultimate a aoe skillshot, aka she throws her bear to a target location, upon arrival it does its thing with the firey entrance. Now because her ultimate is turning into a aoe skillshot, this calls for increasing her ultimate range, but only by a little. The travel speed of the bear should be about the same speed as anviva's Q but faster or as fast as ziliean's Q. This will add interesting gameplay/mechanics and healthy counter play to her kit, while not touching her damage output.

A second suggestion is addressed to her support role and this will affect her mid lane role. Now any passive is strong without a doubt but when it comes to support annie this makes it possible for her but it's oppressive mainly for this reason. She can sit on her passive. What I mean by that is once she get it charged up, she can just have it until she decides to use it. While this isn't has big of a issue compared to her ultimate being a instant cast, it could use some tuning to its mechanics. What Should be done is adding a degrading effect to it, similar to ryze's new arcane mastery, the degrade time for her passive should be between 8-12 seconds; when ever she uses a ability it refreshes the degrade. This makes it so annie can't just simply sit on top her passive, making her support/mid lane manageable.

Overall these balance changes for Annie will keep her strong without touching her numbers ( damage), and add healthy Game play to her kit as a mid lane mage and a bot lane support.

-Edit-: For the stack degrade, upon reaching 4 stacks, Annie must use her stun (In the given degrade time), if she fails to do so, she loses all 4 stacks. (Her stacks is still affected by degrade).

--------------------LeBlanc-------------------------

As everyone knows the hate for Leblanc, I believe people are going about it the wrong way. While a zed treatment to her would be a nice hotfix to her, it wouldn't exactly solve the problem. We all know the problem with LB is her W and her W damage. Now Leblanc is a assassin, She's required to have single target burst damage, a way to get to her opponent and get out; Leblanc has all of this. However her mobility move is particularly the problem. Now first question that everyone should be asking is this, "Why does a assassin mobility ability is doing this much damage?". Now when looking at every other real assassin in game that has a mobility move (non ultimate) that has high damage AND can allow them to escape at the same time. Her W having 85/125/165/205/245 (+0.6 per ability power) scaling and having a 18/16/14/12/10 seconds is pretty overtuned. In fact this ability has been buffed so much that Leblanc users are actually taking it first and maxing it first. While this isn't exactly a problem to those might see, this actually removes some of her "suppose" to be weakness aka weak waveclear. But thats not the point on this. The point being is that a move that's suppose to be her get in/get out, and proc her Q (or stay in range for her E) is doing too much damage. Now I'm not saying her W shouldn't do any damage, it shouldn't be doing this much, this also applies to her Mimic W which is doing 150/300/450 (+0.9 Ability Power) damage on impact. What I suggest is to nerf the damage and AP scaling on both abilities; for her Regular W: 75/105/135/165/195 (+0.45 per ability power), and for Mimic W : 150/275/400(+0.5 per ability power). This will take away the overtuned power she has with her current W and mimick W, Also Reduce her teather range (after landing E) by 100, making it so that she has to stay pretty close to get it off, adding room to fight leblanc, And make her missile width smaller to match the actual misslie. Overall this will keep her theme of deceiving enemies, while not adding insult to injury for having a mobility move that can do high damage on its own.

-Edit- : Due to the fact she will be losing some power, Leblanc will get small compensation In her Q and E

Q will increase from 55/80/105/130/155 (+0.4 Ability Power) on both damage output to 65/90/115/140/165(+0.5 per ability power) on both damage output. And for E from 40/65/90/115/140 (+0.5 per ability power), to 50/75/100/125/150(+0.55 per ability power).

-----------------Cho'Gath----------------------------

Not much to be said about this terrifying void beast but one thing that is not okay is Full ap Cho gath and have 3.2k Hp from 1 health related item (Rod of the ages) and doing around 1.2k-1.4k true damage. This needs to be address, have the ability to just walk over to someone and deal that kind of damage in TRUE damage meaning nothing can be done about it is unbalanced. especially due to the increasing popularity of AP Cho and the buffs riot gave to make it easier for cho to stack awhile having his ult ready in 40 second or less. What will fix this is to first nerf the ability power scaling on his ult from a 0.7 to 0.5 and the base dmg from 300/440/580. While I don't have any real ideas for this, i suggest adding a scaling that scales the health gain from his ult that he'll get better hp per stack if he's already building tanky (aka hp items). But I don't know.

Any thought?

47 Comments

Sona Ping12 votes

I get why people could complain about Leblanc, but Annie and Cho'Gath? Seriously Cho'Gath? If he has the audacity to use his ability at level one a single time, he uses a third of his mana. It's like I'm level 20 again and people are banning Warwick.

Rinky Dinky2 votes

People don't know how to position.

It's that simple.

People always cry about burst mages.

I promise you brand and mordekaiser would be next up on the chopping block if they ever saw lcs play. "omg op no counterplay"

No, they have counterplay, you just don't know what you are doing.

A good example that proves this is viktor.

All the noobs were spamming "nerf viktor op" as soon as he was locked in. A few weeks later, he has fallen out of favor, and no one is bitching anymore. What happened noobs? I thought viktor was op? Hmmmm?

Kaiquion1 votes

[{quoted}](name=Lane Cancer,realm=NA,application-id=3ErqAdtq,discussion-id=VmoZh6ul,comment-id=00010000,timestamp=2015-05-25T18:10:33.431+0000)

People don't know how to position.

It's that simple.

People always cry about burst mages.

I promise you brand and mordekaiser would be next up on the chopping block if they ever saw lcs play. "omg op no counterplay"

No, they have counterplay, you just don't know what you are doing.

A good example that proves this is viktor.

All the noobs were spamming "nerf viktor op" as soon as he was locked in. A few weeks later, he has fallen out of favor, and no one is bitching anymore. What happened noobs? I thought viktor was op? Hmmmm?

By the way brand had already receive attention in LCS

YourKiller22 votes

Where i must see this brand lcs to see if there are other people that know how to play him. He is not aburst mage not that good ratios. people see his damage and think it is insane but do not realise it is spread out over time and over the enemies in aoe. Also you need proper positioning to play him and to play against. also i agree anie having a targeted stun on q is already annoying enogh not adding in the instant aoe stun ult while you might think it is not op the author is trying to point out that its kind of bull to go against. Sry long text

Celosar3 votes

I don't even understand the hate for LB. People first pick someone like Orianna then wonder why the other guy picks LB and shits on her. Is that really that shocking? No one counter plays her they just sit and wait for the combo then die and wonder what happened.

Edit: The people bitching about Annie should maybe pick her into LB. She just E'd onto your face? Drop 1k instant on her. Congrats you're an ignite away from 300g.

ChaoticPinecone2 votes

whats funny is that a good Ori can punish a Leblanc early (level 1 shield) and basically have an easy lane from there. you just have to watch for the roams.

Rinky Dinky7 votes

Cho'gath is not able to do 1400 true damage to a champion target without at least 1000+ AP

This qq circlejerk shit needs to stop

Annie and Cho'gath are fine. They are both immobile and squishy. All you people are doing is looking for champions to cry about.

After cho, you'll just cry about Brand.

After annie, you'll just cry about vel'koz.

After vel'koz and brand, you'll cry about malzhar.

People always bitch about mages because they don't know how to position.

Edit: 3.2k HP without resistances is not a lot. That is still squishy. Very squishy under focused fire.

I feel this thread is relevant

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/ahiUhEvE-permaslow-passive-point-and-click-harass-that-can-crit-aoe-global-ult-huge-heal-cleanse

Permaslow passive, point and click harass that can crit, AOE global ult, huge heal + cleanse and an aoe buff that boosts his allies stats with a passive that increases his AD and MS.

Gangplank

See? If you only name strengths, the functions of a kit and neglect to acknowledge or speak about the champions weaknesses and counterplay all together, you can make anything sound overpowered. And this is one of the worst champions in the game currently.

Please be mindful of this when discussing champion balance because it's hard to have any real discussion with anyone when they refuse to accept or acknowledge basic counterplay and weaknesses. If you refuse to do this, it's plain as day you aren't trying to actually discuss anything but that you're trying convince very narrow minded people that you're right with shortsighted skewed information.

Thanks friends

-HateDaddy

ChaoticPinecone1 votes

to be fair, ive been spamming a bit of Malz lately after seeing a friend do so well with him. He is pretty damn strong. E+Ult+Ignite is enough to finish off most midlaners after getting a Rod of Ages. His W shreds tanks. His Q is hilarious. And his voidlings are icing on the cake - i know a great Malz player would probably time his passive to take maximum effect during his ult for more damage, but i find it isnt even necessary.

Rinky Dinky1 votes

Oh i agree.

But Strong does not mean they are over powered or in need of nerfs.

Kaiquion1 votes

They can be strong, and not be over powered, but they still can be Too strong and still not over powered. At that point they'll need some fine tuning.

Kaiquion1 votes

[{quoted}](name=Lane Cancer,realm=NA,application-id=3ErqAdtq,discussion-id=VmoZh6ul,comment-id=0005,timestamp=2015-05-25T18:07:09.386+0000)

Cho'gath is not able to do 1400 true damage to a champion target without at least 1000+ AP

This qq circlejerk shit needs to stop

Annie and Cho'gath are fine. They are both immobile and squishy. All you people are doing is looking for champions to cry about.

After cho, you'll just cry about Brand.

After annie, you'll just cry about vel'koz.

After vel'koz and brand, you'll cry about malzhar.

People always bitch about mages because they don't know how to position.

Edit: 3.2k HP without resistances is not a lot. That is still squishy. Very squishy under focused fire.

I feel this thread is relevant

-HateDaddy

Cho with atleast 550 ap can do 1k+ true damage at max rank. and I said he can do between 1.2k-1.4k (end game results) true damage (the 1.4k true damage is possible because it already happened to me.) And 3.2k hp without a lot of resistance isn't still squishy but he's not Unkillable. While yes he's immobile that can easily be ignored in a team fight, and or be ignored by getting hit with his Q. But regardless, the ability to do 1k-1.4k true damage; meaning there's is nothing you can do about that damage instead attempting to build warmogs or another high HP item which won't benefit you as much (cause he can already kill squishies i.e marksmen, mages, assassins with just q and w.) is not okay at all for the game.

Slamurai Jack3 votes

The only thing I don't like about Annie is that as any squishy carry, I cannot teamfight until someone very tanky or long range on my team deals with her first. Especially as a mid laner, Annies burst and stun is so strong and nearly unavoidable that I can't be within 800ish (1200 if she has flash) units of her as an adc if she still has her ult, or I die instantly. Pretty much the only counterplay to an Annie with a ton of AP is to send someone like Mundo after her to force her to use her stun to defend herself, or to just explode her from range with someone like Xerath. Frankly, Annie pretty much autowinning against every other carry that enters into her range is dumb.

Rinky Dinky1 votes

You just named 3 different strategic ways to deal with her.

Pisdov2 votes

i clicked on this thread intending to reply there are only a few champions in the game that are truly what i'd call broken. and these are the 3 i had in mind.

Lugg2 votes

Riot just needs to put a 10 second limit on how long Annie can hold her stun and she would be balanced. That way she can't hold it forever waiting for a perfect engage.

I agree that LB and Cho need major nerfs. Both are stupidly OP.

Clockwork Madoka1 votes

That is a pretty hard change. you're forced to use none of your skills while you're tibbers is off cooldown, less you lose the stun.

I'd say just make it require some skill to land the stun, making tibbers either a short channel or a thrown AOE (Like, Annie throws the bear)

Lugg1 votes

I don't think it's that hard of a change. You still can do great plays.

I do like your idea of her throwing Tibbers so you have at least a chance to flash or something.

Clockwork Madoka1 votes

{quoted}

I don't think it's that hard of a change. You still can do great plays.

I do like your idea of her throwing Tibbers so you have at least a chance to flash or something.

It makes conserving your spells a lot harder as Annie. Being forced to not only limit your usage at a full stack, but rather at a stack beforehand, will make actually building the stun difficult. As i said, I think the best way to change is how she uses her skills (tibbers is her main issue, make that require a bit of skill to land and a delay so people can at least try to escape)

ChaoticPinecone1 votes

hold the stun or hold stacks? I tend to go for the "surprise" tibbers - i keep it 1 ability from charging so people dont think i have it, then E-Ult for the stun. Its still pretty telegraphed, but less than having your model glowing.

Lugg2 votes

See, even with the nerf I suggest, she would still be completely viable. It would just require a little more skill is all.

Kaiquion2 votes

{quoted}

See, even with the nerf I suggest, she would still be completely viable. It would just require a little more skill is all.

Exactly, nothing is touching her burst/damage potential, it's just allowing room for healthy counter play which annie currently does not have.

Kaiquion1 votes

{quoted}

hold the stun or hold stacks? I tend to go for the "surprise" tibbers - i keep it 1 ability from charging so people dont think i have it, then E-Ult for the stun. Its still pretty telegraphed, but less than having your model glowing.

I've seen people do that many times that I become aware of when they going to do that xD but yeah you could just ult then q for the stun or etc

ChaoticPinecone2 votes

i dont play much annie, so i wont comment on it.


Let me ask you something - do you really want her W to do less damage? Because lets be honest here - its her main spell. its her waveclear. its half of her poke. its her mobility. Leblanc revolves around her W, and if you NERF it, you would need to compensate somewhere else for balance (unless you want to just Elise her).

For example, if you took her W scaling and put it on her Q - you have an easier laning until 6, but then all hell breaks loose. Q-R for targeted, instant poke. And if she doesnt need her W for damage, she can use it to get the Q-R poke from 1300 units away. At the moment, her W is her biggest strength and biggest weakness. Forcing you to use your gapcloser to get into Melee range to do damage is a MAJOR weakness in leblanc's kit, especially since its the spell you max first. Put that damage anywhere else and allow her to use her W for gapclosing instead of damage, and she becomes absolutely obnoxious - almost as obnoxious as when she had her silence.


Cho has an oppressive laning phase agasint any short-range caster, but other champions can deal with him provided you dodge the Q. Having a true damage ult is strong, but realize its 175 range - he should never get in range to Feast you if youre a squishy (unless, of course, you dont dodge the Q. He can Q-Flash-ult if you dont dodge the Q). If he ults a tank, well, that means the APC wasted a single-target ult on a tank: other APCs can do so much more with their ults than a Cho gath.

IF you can survive the laning phase going even, Cho falls off after 2-4 items, depending on the build. He is one of the few midlaners that a equally-matched ADC can destroy. He is a good blind pick, since he doesnt really lose lane to anybody, but he isnt OP or anything.

Kaiquion1 votes

{quoted}

i dont play much annie, so i wont comment on it.


Let me ask you something - do you really want her W to do less damage? Because lets be honest here - its her main spell. its her waveclear. its half of her poke. its her mobility. Leblanc revolves around her W, and if you NERF it, you would need to compensate somewhere else for balance (unless you want to just Elise her).

For example, if you took her W scaling and put it on her Q - you have an easier laning until 6, but then all hell breaks loose. Q-R for targeted, instant poke. And if she doesnt need her W for damage, she can use it to get the Q-R poke from 1300 units away. At the moment, her W is her biggest strength and biggest weakness. Forcing you to use your gapcloser to get into Melee range to do damage is a MAJOR weakness in leblanc's kit, especially since its the spell you max first. Put that damage anywhere else and allow her to use her W for gapclosing instead of damage, and she becomes absolutely obnoxious - almost as obnoxious as when she had her silence.


Cho has an oppressive laning phase agasint any short-range caster, but other champions can deal with him provided you dodge the Q. Having a true damage ult is strong, but realize its 175 range - he should never get in range to Feast you if youre a squishy (unless, of course, you dont dodge the Q. He can Q-Flash-ult if you dont dodge the Q). If he ults a tank, well, that means the APC wasted a single-target ult on a tank: other APCs can do so much more with their ults than a Cho gath.

IF you can survive the laning phase going even, Cho falls off after 2-4 items, depending on the build. He is one of the few midlaners that a equally-matched ADC can destroy. He is a good blind pick, since he doesnt really lose lane to anybody, but he isnt OP or anything.

I forgot to add a edit before posting, Leblanc, if her w does get nerfed, should recieve some compensation, adding small buffs to q and e and adding +0.1 ap scaling on Q. And thats the problem with this, Because of all the changes riot had place, Its now becoming her main tool. For wave clear I can understand but one thing about leblanc that should've been her weakness is weak wave clear, which W says otherwise. I'm not saying nerf it hard enough that she can't even use it to assist in wave clear but the damage for it's cool down on a move thats suppose to be her only mobility move (besides her mimic'd one) and one of her guaranteed combo proc'ing move for her Q needs to be addressed. Her w shouldn't be her identity for damage, it should mainly be the identity of her deceiving her opponent. And while it does bring her into melee range, also note that she can instantly blink back as soon she reach her end of her travel. Some people might be able to get a good cc off (if they have one) when she does it in lane, but its highly unlikely that someone can otherwise.

And cho does have a oppressive laning once he hits 5 and didn't die. but this thread isn't addressing his laning, its more focus on full ap cho Ultimate damage. The damage would been fine, if it wasn't true damage. Because its true damage, it means theres nothing you can even do about it if he manages to use it on you. The only real counterplay to that is its short range but even still, for someone to do that kind of damage, in true damage in a single ability needs to be addressed to.

ChaoticPinecone1 votes

but thats the problem with nerfing the W and compensating on the Q or E. She will have slightly less waveclear but more kill opportunity. Give her a reason to not max her W, and her damage actually spikes. The reason that people max W on Leblanc is NOT for the damage - its for the lower cooldown and the waveclear. Maxing Q will give more damage, even in the current state. Now youre proposing to buff the Q/E in exchange for nerfing the W. Is that the change you want?


Full AP chos ult is lackluster for an ult. You do around 650 +70% AP true damage on a target close to you - and without flash, that target will probably be a tank. Lets compare that to Lux's Final Spark, since i believe Lux is one of the most balanced champions in the game. Lux does 500+75%AP. Lets assume 1000 AP for ease of calculations. Cho's ult does 1350 true damage, Lux's does 1250.

On the TANKIEST of the tanks, lets assume 200 MR lategame. With void staff, 200 is reduced to 130 MR late game (because lets be real - AP cho still needs a void staff for his other 3 spells). 130 MR reduces to only 43% for lux only - that means after resists, lux would do 538 damage with her ult. (she needs to hit 3 champions with 200 MR to equal cho's overall damage).

On a target with 150 MR lategame, its reduced to 630ish. Oh a target with 100MR lategame, its reduced to 760ish. On a target with 50 MR lategame, its reduced to 940ish.

in most situations, hitting 2 people with a lux ult does MORE damage than the true damage Cho provides. And lux has the benefit from doing this from range (and potentially hitting 5).

Kaiquion1 votes

Lux ult is avoidable and you can actually build resistances against her. Cho ult is only avoidable if you don't get near him. But it does That large amount of damage that can't be reduced (When going full ap cho). Cho needs small nerfs in base damage, and lower the ap scaling from 0.7 to 0.5. And by the way, if the tank gets taken out pretty much as the fight start, while some may view he did his job, but in reality cho just open the door for his team to assault the enemy carries. Plus remember you still have to think in a real game scenario, you're making seem that cho could never get to the enemy back lane period.

ChaoticPinecone1 votes

Cho has a lot of difficulty getting to the enemy backline, especially if he is built AP. He has 0 mobility and baring a flash, should never be in range to ult an enemy ADC - unless he got a ridiculous flank, in which you need to learn to ward. yes, he might have some health stacking, but it really only gets him tanky through the midgame. Once everybody has 6 items (the items Cho needs to do 1350 damage on his ult) he still dies quickly. And the tank should have at least 3.5-4k health to live through the ult. One spell might do 1/3 of the damage, but its not like he can one-shot tanks with one rotation (Hello, Malzahar).

Lux's ult isnt a particularly hard skillshot to hit. if you dont hit multiple people with it in a teamfight, youre either sniping a carry or not playing lux to her full damage potential.

Cho's ult is a single target, melee ranged nuke. other mid-laners with a "single-target nuke" ult do the same amount to squishies (Syndra/Veigar/Malzahar) due to superior scaling, while having a huge range advantage. If Cho does decide to ult a tank, then hey - thats a ult that wont hit your squishies! Blowing all your single target ult as an AP Mid on a tank is never a smart thing to do if you can avoid it, but Cho is practically forced into it (unless there is a melee assasin on the enemy team). Yes, killing a tank might "open the door", but imagine a teamfight- if the enemy APC blew his entire rotation to kill a tank, that means all his spells are on cooldown. For cho, this problem is intensified due to his long cooldowns. No, you cant lower the damage through resists, but health stacking is pretty efficient against it.

Cho's ult is nothing compared to his oppressive laning.

DarksideEric2 votes

It's so odd to see people claim Annie as being "oppressive" or "overpowered" when she hasn't been either of those like... ever, except for when "regular" Supports were weakened and she was moved down to Bot Lane, partially because she had zero presence in Mid Lane.

Her Ultimate is an instant cast? So are many others. and many of those other instant cast Ultimates have some form of CC attached to them.

She can sit on her Passive? Awesome, so can many others. Funnily enough, those other Champions don't have to do a single thing to earn their Passive ability, they especially don't have to cast 4 Abilities just to get access to it. Nor do they have a visual indicator that their Passive is active. I've never understood why you folks think she should have her Passive degrade over time, when, unlike many other Champions, she has to build up just to use her Passive and when her Passive is up you are visually alerted to it.

Kaiquion1 votes

But the problem with Annie is that she has NO real healthy counterplay in her Kit. She wasn't move to bot lane because she had zero presence in mid lane, she moved to bot lane because she could abuse her high burst damage and have reliable stun.

DarksideEric2 votes

{quoted}

But the problem with Annie is that she has NO real healthy counterplay in her Kit. She wasn't move to bot lane because she had zero presence in mid lane, she moved to bot lane because she could abuse her high burst damage and have reliable stun.

Annie has no real healthy counterplay in her kit?

I'm sorry... I don't think you actually understand what "counterplay" is or what it actually entails.

For starters, as stated previously, her Passive is completely visible when she has a Stun loaded up.

Not to mention, not only the various Champions themselves that can remove / block the CC, but also the various items that can also remove CC as well.

""regular" Supports were weakened" --- did you miss this part or something? Annie was no where to be found in Bot Lane, save for maybe a few off hand instances, until around the time that Supports like Soraka, Janna, Sona, Taric, etc were made weaker. Hell, Zyra dominated Bot Lane as a Support for a long time before Annie ever showed up.

Kaiquion1 votes

Yes she has no real healthy counter play in her kit other than her stun being visible.

Its not real/healthy counter play if you have to buy items as counterplay as stated from Riot about Malzahar and QSS. Counter play is like the slow missle speed of morgana's Q (thus making it very easy to dodge), or interruptable channels, also note that there's only there's only 2 champions that can block abilities, 1 champion that can block magic damage/cc, 1 that can remove cc entirely, and 1 that can reduce CC duration naturally.

The problem for annie is she has no healthy counterplay and the fact she's bolsting high base damage and ability power scaling abilities which; one is a point and click nuke, 1 short but wide range instant aoe (which the actual visuals lies, the hit radius is longer than it indicates), and a aoe instant skillshot. The only sorta counter play in her kit besides the stun visuals is the fact she's short range but that's not exactly counter play, that's a weakness.

You seem to be missing why it's also oppressive; It's oppressive because once she gains 4 stacks of her passive, she can sit ontop of it, and now you're going to be zoned due to the fact that she stun you and or instant gib with her almost unavoidable burst, and there is no real healthy counterplay against that, similar to veigar (whom is a master at landing his stun) with two point and click nukes.

The only thing that's not making her Over Powered is the fact that her ultimate isn't a point and click, thus making it be able to dodge, but its in the similar situation with veigar E, a good annie player will basically never miss it, and due to its nature of being a instant cast. You have no room of actual counter play, combined with her stun, there is very little healthy counter play within her kit. Thus making her too strong/oppressive.

and Also you say that supports were weakened and mention'd Janna, also note that Janna is still top pick, and very strong support. And annie wasn't at bot lane as a support because she wasn't exactly discovered for her ability to abuse her strengths / little counter play until someone made her popular at bot. And also at the time supports were getting tuned due to the new support items that was being introduced. If you will also try to say "what about zyra", all of her moves are skillshots beside plants and you can avoid her abilities easy, also she doesn't have high base+ability power scaling on all of her damaging moves, and she wasn't touch during the wide range support nerfs because she isn't a support, she's a mage with the ability to be played as a bot lane support.

DarksideEric2 votes

{quoted}

Yes she has no real healthy counter play in her kit other than her stun being visible.

Its not real/healthy counter play if you have to buy items as counterplay as stated from Riot about Malzahar and QSS. Counter play is like the slow missle speed of morgana's Q (thus making it very easy to dodge), or interruptable channels, also note that there's only there's only 2 champions that can block abilities, 1 champion that can block magic damage/cc, 1 that can remove cc entirely, and 1 that can reduce CC duration naturally.

So... by you're count, only 5 Champions can effectively counter Annie's Stun prior or after it hits? Let's actually count them, shall we?

Alistar has an Unbreakable Will. Bard has an Hourglass for an ult. Braum has a Shield. Elise can become untargetable. Fiora can become untargetable. Fizz can become untargetable. Gangplank can eat Oranges. Lissandra becomes untargetable. Master Yi becomes untargetable. Morgana has a Black Shield. Nocturne has a Spell Shield. Olaf has Ragnarok. Poppy has Diplomatic Immunity. Sivir has a Spell Shield. Trynd has Undying Rage. Vlad has his pool. Yasuo has a Wind Wall.

All of these Champions, without items, can either stop at least one part of Annie's Stun (namely her Q), completely negate all of her Stun options before it happens or remove the Stun after it happens. This list doesn't even include the Champions that still perform their attacks when hit with a Stun and then get stunned after their own move is finished.

The problem for annie is she has no healthy counterplay and the fact she's bolsting high base damage and ability power scaling abilities which; one is a point and click nuke, 1 short but wide range instant aoe (which the actual visuals lies, the hit radius is longer than it indicates), and a aoe instant skillshot. The only sorta counter play in her kit besides the stun visuals is the fact she's short range but that's not exactly counter play, that's a weakness.

"she's short range but that's not exactly counter play"... then you actually don't know what counterplay is. If you don't think staying out of someone's effective range is not countering them (hence: counterplay), then I'm not sure what to tell you. Off the top of my head, not only do the following Champions outrange Annie... every single one of their abilities out range her, many of them even if you include the Tibbers radius:

Velkoz Morgana Karma Lux Lulu Anivia Brand

That's not even taking into account Champions that mostly out range her.

You seem to be missing why it's also oppressive; It's oppressive because once she gains 4 stacks of her passive, she can sit ontop of it, and now you're going to be zoned due to the fact that she stun you and or instant gib with her almost unavoidable burst, and there is no real healthy counterplay against that, similar to veigar (whom is a master at landing his stun) with two point and click nukes.

No, you're missing the point. "She can sit on top of her stacks", great for her. Y'know who can also sit on top of their stacks / Passive?

Aatrox Akali Anivia Cass Chogath Draven Heimer Nasus Rengar Shyvana Sona Teemo Veigar Zac

Every single Champion listed above has some sort of mechanic that they can "store" almost indefinitely. Anivia can sit on her Passive for days, making you incapable of actually killing her unless you unload another large amount of damage onto her before the Passive pops. Shyv's Fury does not degrade until she uses her ult, which means she can sit on Hard CC initiation for an entire match without ever using it. Hell Shyv doesn't even have to cast any abilities to gain Fury.

The only thing that's not making her Over Powered is the fact that her ultimate isn't a point and click, thus making it be able to dodge, but its in the similar situation with veigar E, a good annie player will basically never miss it, and due to its nature of being a instant cast. You have no room of actual counter play, combined with her stun, there is very little healthy counter play within her kit. Thus making her too strong/oppressive.

"The only thing that's not making her overpowered..." is the fact that she's not, nor has ever been, "overpowered". "A good Annie player..." A "good" any player can do X. I've seen "good" Ez's Blink out of an attempted Annie Flash + Tibbs because they saw her run up, Flash, and he Blinked the moment he saw her Flash and didn't get hit. Does that mean Ez needs to be nerfed?

and Also you say that supports were weakened and mention'd Janna, also note that Janna is still top pick, and very strong support. And annie wasn't at bot lane as a support because she wasn't exactly discovered for her ability to abuse her strengths / little counter play until someone made her popular at bot. And also at the time supports were getting tuned due to the new support items that was being introduced.

...you hear that sound? That's the sound of you not getting the point even though you're essentially explaining the point I just made.

"Janna's still a Top Pick!" Okay... and? Janna was almost no where to be found when it was Thresh, Braum, Annie and Morg.

"Annie wasn't bot until someone discovered..." Oh... so you mean she wasn't being used until someone found a place where she could be used? Wow... imagine that.

"Supports were getting tuned..." Yes, I believe I covered that with "Supports were made weaker."

If you will also try to say "what about zyra", all of her moves are skillshots beside plants and you can avoid her abilities easy, also she doesn't have high base+ability power scaling on all of her damaging moves, and she wasn't touch during the wide range support nerfs because she isn't a support, she's a mage with the ability to be played as a bot lane support.

Yes, you can avoid Zyra's abilities so easily that pro players were still getting caught by them, hence one of the reasons why she was such a good Support.

So... you're telling me Zyra wasn't touched in the wide range Support nerfs because she's a Mage with the ability to Support... but Annie should be nerfed because she's a Mage with the ability to Support?

Kaiquion1 votes

While you did made some good points, you also made irrevelant such as listing the people who can sit ontop their passive which only 1 of them can be even be in the same boat (sona) in terms of their mechanics of their passive. But you are still avoiding the actual context of the thread. So you're saying her counter play is staying out of her effective range and picking people who are more suitable to fight her. Well technically everyone can stay out of everyone's effective range yeah but does it mean its good counterplay? no it does not.

So I want you to tell me, What's annie's real and healthy counter play that's in her kit? Because so far the only real counter play you listed is Staying out of her effective range, and If you happen to be [this champion], to time [this ability] to avoid her abilities, which is counter play, but not counter play in Annie's kit.

DarksideEric1 votes

{quoted}

While you did made some good points, you also made irrevelant such as listing the people who can sit ontop their passive which only 1 of them can be even be in the same boat (sona) in terms of their mechanics of their passive. But you are still avoiding the actual context of the thread. So you're saying her counter play is staying out of her effective range and picking people who are more suitable to fight her. Well technically everyone can stay out of everyone's effective range yeah but does it mean its good counterplay? no it does not.

So I want you to tell me, What's annie's real and healthy counter play that's in her kit? Because so far the only real counter play you listed is Staying out of her effective range, and If you happen to be [this champion], to time [this ability] to avoid her abilities, which is counter play, but not counter play in Annie's kit.

I've already told you what her counterplay is. Others have already mentioned it as well.

Kaiquion1 votes

Then tell me again speficially what it is.

DarksideEric1 votes

{quoted}

Then tell me again speficially what it is.

The portions of her kit that keep her from being "overpowered" are exactly what I and other people have said.

Visual indication. Range. Lack of mobility. Squishiness.

There's multiple Champions that out range her with their entire kit, which means Annie is only doing damage to them when A: she burns Flash or B: the opponent chooses to remain in her range. Velkoz, for example, if neither he nor Annie have Flash, never has to worry about taking damage from her, and to use your quote... "if they're a good Velkoz".

Velkoz is one of many that can, in proper practice and on paper, completely dominate her simply because of his kit. Her Passive being visual indicates that he should be no where near her range (especially if she has Flash), he out ranges her, they both have a lack of mobility so there's no way she's getting in on him and they're both squishy so there's no way she's out tanking his damage.

We don't even have to use Champions that completely out range her to make comparisons to the various portions of her kit.

What "healthy counterplay" does Taris'c Dazzle have? It's got the same range as Annie's Q, has a shorter Stun but NO visual indicator that he can use it. Flashing away from it doesn't matter because it follows you. Everything that stops / counters Annie's Q stops Taric's E... but yet somehow Annie is "overpowered" because she can sit on her Stun stacks, yet Taric, who does not have to stack anything, is not overpowered.

Anivia's Frostbite has a longer range than Annie's Q and is also point / click, can deal 200% damage if the opponent is already Chilled and has no visual indicator that it can be used.

Kassadin's Null Sphere, longer range, single target.

There's so many Abilities / Passives in this game that have no visual indicator that they are up and ready to go... and you're complaining that Annie is overpowered? Seriously? You think her Passive should degrade? How is that a serious balance decision?

Alistar can Headbutt / Pulverize you from the same (if not slightly longer) range that Annie can... but Annie's Stun Passive is "oppressive" because once she has it she can zone you. I question why you think you should be in this conversation in the first place if you feel Annie's visual indicator is "oppressive" when there's Champions like Lux, Morg and Velkoz that all out range her by sometimes double and have no visual indicator that their abilities are ready to use. "But they're skill shots!" you'll say, cool, amazing, they're skill shots... tell that to pros who still get Dark Binded. If Annie is "oppressive", then Champions like Lux are outright broken (which they aren't).

Drunk Rummate2 votes

This is a really good thread, you've addressed pretty much all of my concerns with the above champions and given reasonable suggestions to fix/improve them. They may not be the correct answer in the end, but I certainly think they're good approaches. And I **certainly **think that the 3 champions you've listed are problematic and need tweaks.

Kaiquion1 votes

Personally I believe what i suggested for Annie is the correct answer in the end, for cho'gath however, I am certain there is a better solution but this is what i came up for.

Drunk Rummate1 votes

I like the direction you've gone with Annie but I'd suggest something slightly different in regards to her passive. It's still pretty easy (and generally recommended) to sit on 3 passive stacks with annie and just E before you R to get to your stun. So I'm not sure if your recommendation would really have much of an effect on her playstyle at all.

Kaiquion1 votes

I think you're misunderstanding on the passive degrade. Its not when she reaches 4 stacks it'll degrade, its when she has any stacks. The degrade/timer on her passive won't affect her playstyle drastically, but it's mainly doesn't allow annie to sit on her passive whenever she feels like; it's to mainly address bot lane Annie oppressive presence, not so much for mid lane annie.

Clockwork Madoka1 votes

Make tibbers an AOE skillshot?

....It may be considered a nerf, but as an Annie main that sounds awesome, throwing a fireball-like object across the floor at your face.

qetzel1 votes

I disagree with your first suggestion for Annie. It wouldn't fix much at all. She would still have the instant Flash-W at ~75 less range. It wouldn't really help. Your second change is a really big nerf. It would probably have to come with some compensation (obviously not to her burst - it is high enough already).

On Leblanc I would be more interested in changing something to give her slightly more obvious counterplay. Given how short the W cooldown is, giving it a delay would be far worse for her than it is for Zed, so if that is done it should be done with caution (remembering that she can't be compensated with numbers if she needs it due to her already high burst). I don't know what that would be. What I do know is that if she loses too much burst she will become useless... Leblanc is a difficult champion to keep balanced...

For Cho, having a high true damage spell is actually fine, I htink. Given its short range and cast time it has a large amount of associated counterplay. His damage seems to fall off late game anyway - do we want to exacerbate that? What I think needs toning down is his lane pressure - early nerfs to his passive or W could do wonders.

Kaiquion1 votes

{quoted}

I disagree with your first suggestion for Annie. It wouldn't fix much at all. She would still have the instant Flash-W at ~75 less range. It wouldn't really help. Your second change is a really big nerf. It would probably have to come with some compensation (obviously not to her burst - it is high enough already).

On Leblanc I would be more interested in changing something to give her slightly more obvious counterplay. Given how short the W cooldown is, giving it a delay would be far worse for her than it is for Zed, so if that is done it should be done with caution (remembering that she can't be compensated with numbers if she needs it due to her already high burst). I don't know what that would be. What I do know is that if she loses too much burst she will become useless... Leblanc is a difficult champion to keep balanced...

For Cho, having a high true damage spell is actually fine, I htink. Given its short range and cast time it has a large amount of associated counterplay. His damage seems to fall off late game anyway - do we want to exacerbate that? What I think needs toning down is his lane pressure - early nerfs to his passive or W could do wonders.

On the annie thing, I purposly left that so for her to have a unless reliable team initiation unless she's gonna be burning flash. But the problem isn't exactly all about the flash ult. Its the fact that if she has her ult and stun ready, you cannot get near her period at all without dying. But the flash ult isn't something to complain about considering flash is on a long cool down and she can do it ever so often. And the secondary change is more of a nerf to support annie, this doesn't change annie for what she can do regardless but it just doesn't allow her to sit on her passive endlessly with no real drawl backs.

And i forgot to add a part where she gets small compensation due to the power loss because her main actual high base damage ability is her mimic's and W. So her Q and E gets a small augment in base damage, but q gets a +0.1 more in AP Scaling. And she does still should deserve a zed treatment but this particular thread isn't going to be focusing on that (Assuming riot is already planning to due so).

And yes Cho having a high true damage ultimate is fine, but when going Full ap Cho, it reaches numbers too high for it to be fine as a true damage ability. While it is a short range (the range can slightly increase per stacks), this isn't exactly hard for him to get in range (obviously due to q and w) unless he's trying to get someone whose extremely mobile. I do agree with you about toning down his lane pressure by small nerfs on either his passive or W. But this particular thread isn't going to focus on that however.

chipndip11 votes

Actually, the Annie suggestion is just a good idea. The stun-degrading one. That sounds like something Riot should have done ages ago.

Best Darius KR1 votes

No,stop calling Cho'gath overpowered

Kaiquion1 votes

I forgot to edit this before I posted it, But due to the fact that if Leblanc W is getting nerfed like this, she should gain some compensation that also reinforces on the moves she should be focusing on. While that said, her Q and E will be getting buffed; Q will increase from 55/80/105/130/155 (+0.4 Ability Power) on both intences to 65/90/115/140/165(+0.5 per ability power). And for E from 40/65/90/115/140 (+0.5 per ability power), to 45/70/95/120/145(+0.55 per ability power).

Ace Access 1 votes

from playing Annie I understood one thing, enemies shouldn't try to solo you if they can't take you down quickly

the only real way to beat her is to have at least 2 people attack her, also they should maintain a wide distance between each other when attacking so as to prevent her stun from hitting both of them, if one of em gets stunned the other can attacked without worrying about it

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