Some champion balances that needs to be address (Big thread)
No this isn't a QQ thread or anything but a serious discussion on some balancing.
----------------------Annie--------------------------
As I seen earlier threads about annie, one thing that I do agree with is this. Currently annie is pretty oppressive; High base damage+AP scaling abilities. Reliable stun and Ult. Her mere presences is scary. The thing is her damage is fine and understandable, she's a short range mage, however one thing that needs to be addressed is her Ult/Passive, starting with her Ult.
Her ultimate is pretty hefty; bulking High damage with great synergy with her passive, can obliterate a team. However because her ult is a instant cast and usually always combo'd with her passive. It's pretty oppressive, leaving no room for any sort of healthy counter play. Like other threads suggested, make her ultimate a aoe skillshot, aka she throws her bear to a target location, upon arrival it does its thing with the firey entrance. Now because her ultimate is turning into a aoe skillshot, this calls for increasing her ultimate range, but only by a little. The travel speed of the bear should be about the same speed as anviva's Q but faster or as fast as ziliean's Q. This will add interesting gameplay/mechanics and healthy counter play to her kit, while not touching her damage output.
A second suggestion is addressed to her support role and this will affect her mid lane role. Now any passive is strong without a doubt but when it comes to support annie this makes it possible for her but it's oppressive mainly for this reason. She can sit on her passive. What I mean by that is once she get it charged up, she can just have it until she decides to use it. While this isn't has big of a issue compared to her ultimate being a instant cast, it could use some tuning to its mechanics. What Should be done is adding a degrading effect to it, similar to ryze's new arcane mastery, the degrade time for her passive should be between 8-12 seconds; when ever she uses a ability it refreshes the degrade. This makes it so annie can't just simply sit on top her passive, making her support/mid lane manageable.
Overall these balance changes for Annie will keep her strong without touching her numbers ( damage), and add healthy Game play to her kit as a mid lane mage and a bot lane support.
-Edit-: For the stack degrade, upon reaching 4 stacks, Annie must use her stun (In the given degrade time), if she fails to do so, she loses all 4 stacks. (Her stacks is still affected by degrade).
--------------------LeBlanc-------------------------
As everyone knows the hate for Leblanc, I believe people are going about it the wrong way. While a zed treatment to her would be a nice hotfix to her, it wouldn't exactly solve the problem. We all know the problem with LB is her W and her W damage. Now Leblanc is a assassin, She's required to have single target burst damage, a way to get to her opponent and get out; Leblanc has all of this. However her mobility move is particularly the problem. Now first question that everyone should be asking is this, "Why does a assassin mobility ability is doing this much damage?". Now when looking at every other real assassin in game that has a mobility move (non ultimate) that has high damage AND can allow them to escape at the same time. Her W having 85/125/165/205/245 (+0.6 per ability power) scaling and having a 18/16/14/12/10 seconds is pretty overtuned. In fact this ability has been buffed so much that Leblanc users are actually taking it first and maxing it first. While this isn't exactly a problem to those might see, this actually removes some of her "suppose" to be weakness aka weak waveclear. But thats not the point on this. The point being is that a move that's suppose to be her get in/get out, and proc her Q (or stay in range for her E) is doing too much damage. Now I'm not saying her W shouldn't do any damage, it shouldn't be doing this much, this also applies to her Mimic W which is doing 150/300/450 (+0.9 Ability Power) damage on impact. What I suggest is to nerf the damage and AP scaling on both abilities; for her Regular W: 75/105/135/165/195 (+0.45 per ability power), and for Mimic W : 150/275/400(+0.5 per ability power). This will take away the overtuned power she has with her current W and mimick W, Also Reduce her teather range (after landing E) by 100, making it so that she has to stay pretty close to get it off, adding room to fight leblanc, And make her missile width smaller to match the actual misslie. Overall this will keep her theme of deceiving enemies, while not adding insult to injury for having a mobility move that can do high damage on its own.
-Edit- : Due to the fact she will be losing some power, Leblanc will get small compensation In her Q and E
Q will increase from 55/80/105/130/155 (+0.4 Ability Power) on both damage output to 65/90/115/140/165(+0.5 per ability power) on both damage output. And for E from 40/65/90/115/140 (+0.5 per ability power), to 50/75/100/125/150(+0.55 per ability power).
-----------------Cho'Gath----------------------------
Not much to be said about this terrifying void beast but one thing that is not okay is Full ap Cho gath and have 3.2k Hp from 1 health related item (Rod of the ages) and doing around 1.2k-1.4k true damage. This needs to be address, have the ability to just walk over to someone and deal that kind of damage in TRUE damage meaning nothing can be done about it is unbalanced. especially due to the increasing popularity of AP Cho and the buffs riot gave to make it easier for cho to stack awhile having his ult ready in 40 second or less. What will fix this is to first nerf the ability power scaling on his ult from a 0.7 to 0.5 and the base dmg from 300/440/580. While I don't have any real ideas for this, i suggest adding a scaling that scales the health gain from his ult that he'll get better hp per stack if he's already building tanky (aka hp items). But I don't know.
Any thought?
