Is this whole season just an experiment in change?
I mean this in a very real way. It seems like Riot has entered their lab and locked the door behind them.
There seem to be a lot more things entering this game that inherently favour the choosing of a specific champion over decision making as ANY champion. Champion select in general has never felt more impactful. And I mean that in a really frustrating way. This isn't about winning or losing games. It's about Riot seeming to have a disconnect with their own philosophy.
Their philosophy this year has been to create clear champion strengths and weaknesses so that you have a REASON to pick a champion. But in my experience this year, virtually every reason I have had to pick a champion is because it is inherently overpowered in relation to whatever else is available. I can honestly say I have never had LESS concern for my team's overall strategy before in champion select. It's all about grabbing the most OP champions right now. And has been since preseason. This seems like a serious failure.
To provide an example and to remain topical, a lot of these new mage update items will bring a plethora of balancing issues, the same way the new masteries have. You're giving specific and situational passives/actives/items to a large subset of champions. And they have to end up being balanced around the champion who derives the greatest benefit from them. But we're already in a meta that seems to be totally out of control in terms of balancing. So is Riot just trying to push out a crap-ton of content this year, so they can try to sort it all out next year?
Is this whole season just an experiment? Has Riot got any intention of finding a reasonable balance state this year? Or is it about transforming their game for season 7? Because the more I see, the more I feel like a guinea pig in some sort of extended PBE experience.
Thoughts?
) or just create more for no reason. This is crushing my game experience lately a lot.
as examples. There were fewer AP items in the game, most were made more expensive. True much of the AD items were made more expensive too, but their build paths were altered to make them built more steadily. Less holding on to big chunks of gold to save up for item components. Mage items are getting that now, but also having a massive overhaul in how the items work.
got together to design the new AP "get mana from getting hurt" items.
Change... is good...
because most likely, someone's going to pick one of these and ruin your day. There's other broken champs too, but the 6 I listed comes to my mind without having to try. Makes me not want to bother but I like going Support for my friends in Ranked. Really wish Riot cared about balance over profit.
now. Enjoy trying to eliminate 2-3 from all sides.