recent kalista discussion

4nth0l0gy·2/13/2015, 4:41:32 PM·24 votes·1,492 views

So Riot has this to say about Kalista's infinite stacking:

"Whether she's too effective in that role, in terms of forcing the enemy to deal with her rather than trying for a last minute steal, is a great question. It's certainly possible her E might need to be capped against monsters, we're not sure if that's the appropriate call at this point though and would like to avoid homogenizing champions if there are healthy ways to avoid doing so."

Riot, let me make this perfectly clear: It's not whether she is. She is too effective in that role. Kalista is already very unique. You can have an infinitely stacking ADC, but it can not, I repeat CAN NOT, also be the most mobile ADC in the game.

Kalista does not need infinite stacking to feel unique. Save it for another ADC. Or give it to an immobile one, like Varus.

24 Comments

Adrian Umbra2/13/2015, 4:54:02 PM4 votes

Part of the idea behind giving her both is making that infinite stacking her main damage source. Mobility doesn't count for anything if your damage is low enough that you can't compete with other ADCs of your level. But if you can use that mobility to apply plenty of auto attacks for a rend, it gives her to damage to make the mobility count, albeit applied over a long period (think Singed). The stacking makes the mobility count, rather than making her just an annoyance that buzzes around you dealing very little damage until she's caught and killed.

Go ahead and downvote me for supporting Kalista, but her Rend is pretty much ALL of her damage. If you have no AD, your autos aren't going to hit for much. If you have no AS, your mobility doesn't count for much. Her W is tied in with her Oathsworn and often counts for very little. Her Q is more useful as a mobility tool than a nuke. Her ult does literally no damage. If you allow Kalista to attack you nonstop, I believe she should be allowed to make those attacks count rather than having to blow them at a certain point. This doesn't necessarily apply to buffs and I'd be fine with seeing a cap put there to help out junglers to smite against her, though.

As far as Varus is concerned, he could (and recently did) get some buffs. But he also has four damaging abilities, with his W providing fairly powerful max health damage, especially when combo'd with his abilities. I don't think infinite stacking would really fit in his kit, thematically, gameplay wise, or balance wise.

The5lacker2/13/2015, 6:22:39 PM3 votes

I think a better solution might be to change how the stacks scale. Reduce the base stack damage to 20/30/40/50/60 (+50% AD), then have additional stacks after the first deal 75%, 50%, then 25% damage for each after the fourth. So the damage would be 100% + 75% + 50% + 25% + 25% + 25%... etc. etc.

Then infini-stacking doesn't end up dealing 400-500% AD damage easily, but is still potent at 3-4 spears.

Dead Echo2/13/2015, 6:12:28 PM2 votes

I can't say much about Kalista's objective control, but she is a strong ADC especially when she gets item 3085, to me it's a huge damage spike for her when E is maxed. If you can get a good damage item like item 3031 and item 3153 early in the game and continue to keep that lead then like most ADC's you will be strong, but I feel Kalista is slightly different because she doesn't need to be ahead to really be strong sense her E is her main source of damage. Anytime you ignore a Marksmen who relies on AA to be effective then you might loss that engagement, this is even more true if Kalista has item 3085.

Xtremey2/13/2015, 5:29:39 PM2 votes

i feel like there should be two diffrent builds/playstyles for Kalista: Q nuke/Standard adc (item 3031 item 3046 item 3035 item 3072 item 3006 +defensive item) or infinite kiting build (item 3085 item 3072 item 3006 item 3035)

Yandere Carry2/13/2015, 6:20:13 PM1 votes

[{quoted}](name=CC Shepherd,realm=NA,application-id=3ErqAdtq,discussion-id=ViI8xnEk,comment-id=,timestamp=2015-02-13T16:41:32.890+0000)

So Riot has this to say about Kalista's infinite stacking:

"Whether she's too effective in that role, in terms of forcing the enemy to deal with her rather than trying for a last minute steal, is a great question. It's certainly possible her E might need to be capped against monsters, we're not sure if that's the appropriate call at this point though and would like to avoid homogenizing champions if there are healthy ways to avoid doing so."

Riot, let me make this perfectly clear: It's not whether she is. She is too effective in that role. Kalista is already very unique. You can have an infinitely stacking ADC, but it can not, I repeat CAN NOT, also be the most mobile ADC in the game.

Kalista does not need infinite stacking to feel unique. Save it for another ADC. Or give it to an immobile one, like Varus.

or ashe

Celeste Benal2/13/2015, 7:54:43 PM1 votes

What is the difference between donig all that damage directly or backloaded when she can proc the entire stack at the push of a button? Not only that, but the target has the option to simply go away and get out of range, an all too common occurance in a team fight where moving to follow would put Kalista in a bad position?

Blancawolf2/13/2015, 11:24:37 PM1 votes

I think they should change her e to be 75% total ad on one stack and 35% Bonus ad on additional stacks. then she needs ad for infinite stacking to be effective.

Madra2/14/2015, 8:28:08 PM1 votes

Her attack speed per level is too high. If Tristana only gets 1.9% attack speed per level, I don't think it's fair that the ADC that can stack rends and hop with each auto gets 3.25% per level. Kalista should be at the low 2%s at most.