I'm fine with Lee nerfs, but these nerfs hit the wrong parts.
Oops, accidentally deleted my post while trying to edit it on mobile.
Lee is exclusively an early/early-midgame strength-focused champion.
His extremely healthy clears put him ahead of most others in this currently new and very harsh jungle. His earlygame strength is what people complained about. His lategame was perfectly fine, given how hard he falls off and easy he was to counter and stop.
But the current nerf barely hits his early and kicks his already sub-par lategame in the face.
Reducing the Q damage whether base, AD scaling, or % missing health scaling in early + reducing the ultimate damage moreso in his early (rank 1 ultimate) would have been more beneficial in my opinion. If necessary, the amount of sustain on his W could be toned down early a bit as well.
If necessary, his ultimate's cooldown in early could be looked at, while the rank 2 and 3 ultimate cooldowns wouldn't need more than a VERY SLIGHT increase most likely. It is currently ridiculously short, but it's also the one and ONLY thing Lee has to offer at that point in the game.