Riot there's too much cancer in-game to allow double bans anymore, champs should be banned once only

IDontCareLeague·6/12/2018, 6:43:18 PM·106 votes·19,129 views

And the solution to allow for this is beyond simple: Just make enemy bans visible to the other side and prevent duplicates from happening like how two people on one side can't double-ban the same character currently.

And to all of you out there that are no doubt going to come rushing in with the BS thoughtless argument: "Oh but you'll ban out entire champ pools!" I respond with: "Why are the perma-banned cancer-champs the only thing you can play?"

105 Comments

Nyarlathοtep6/12/2018, 7:13:51 PM46 votes

And while we are at that, remove the option to ban nothing.

BEK Makadur6/12/2018, 7:04:31 PM16 votes

That doesnt work, you don´t want to give away what u ban if you ban your hardconter for example. That way all player would ban in the last second. Only if u make the ban system like tournament, that could work. But that takes more time.

AMYS GRAVE6/12/2018, 11:02:40 PM10 votes

Ok,

I'm on the opposite team you are, and want to play XYZ champ.

Bans start, i hover XYZ champ.

You ban something else because you see that XYZ champ is already going to be banned.

At the last second i ban something else.

My teammate first picks XYZ champ for me.


Or ban phase becomes a game of ban chicken where no one shows their bans until the last second so as to not give information over. This leads to higher dodge rates as someone tries to ban a champion that was already banned and can't because it was already banned by someone else but they don't have enough time to switch their ban.

Don't design bans chicken into the system, that's only going to cause more problems.

Jarring6/12/2018, 7:59:44 PM9 votes

the pick phase should work like dota's USED to work.. i think they did eventually come around and started at LEAST having a second ban phase during actual tournaments. Just alternate between bans and picks as you go down the line. just make sure you start in 2s where each team bans 2 at the beginning, then picks 2.. bans 2. picks 2.. then the final person on each team bans 1 each and picks .. but also make sure you alternate between teams with every single ban and pick...never giving a single team a chance to pick or ban 2 at a time. as it is the first pick is too much of a deciding factor in games, and it should be more drawn out than that. Being able to alternate bans and picks feels like it would be a lot more balanced.... giving less weight to the first pick of the game and much more on the final.

ModCaliCoastReplay6/13/2018, 10:05:55 AM7 votes

There is a saying in Magic: The Gathering:

"Free information is free."

In that game, it means that pro players never give away any free information about their hand, board state, or intended actions, because this free information helps their opponent choose better and more efficient responses against them.

Translated over to League, under your proposed system, the team that bans first is giving free information to their opponents. Said opponents can then use that information to make better choices and counterbans and counterpicks.

In other words, if your opponent bans first, then you get to see your opponent's bans before you do, and these bans may reveal things to you about their potential positions and playstyles that you can use to make more efficient choices. As most people playing this game for any length of time have found out, very skillful players sometimes only need a slight edge in efficiency to begin a snowball.

TL:DR - Whoever bans last gains an advantage under this proposed system.


In high-level play this naturally must lead to a lot of people delaying their bans as long as possible to avoid giving away this advantage. I think we'd probably see a lot more accidentally dodged matches at higher ELO as people try to time their bans to the end of the timer and miss, and lower-skill players being somewhat taken advantage of in lower ELO due to not understanding what free information they give away, if this system were implemented.

Raiyza6/12/2018, 9:38:12 PM7 votes

I don't understand why ranked can't have ban phases. I would LOVE that.

Oh look, you picked Kog maw? Let's just ban Janna and Lulu.

[sg-miss-fortune]

Automated Riven6/13/2018, 12:45:46 AM6 votes

Better option. Go back to the old format. Just do Blue 1 ban Red 2 bans Blue 2 bans Red 2 bans Blue 2 bans Red 1 ban

It makes champ select slightly longer. But it's worth it IMHO.

Onerios6/12/2018, 9:09:05 PM6 votes

Elaborate on the proposal more, when exactly are the bans being shown. On lock, on hover? There are some unintended consequences specific to each version that while allowing more champions to be banned could have significant negative effects overall, but need to know which one so I can critique it properly.

Furious Delisha6/13/2018, 2:40:49 AM5 votes

Then you run into 8 accidental dodges in a row, because one team doesn't want to waste their ban and waits until the last second to see what the other team bans, but ends up choosing the same champ, and now that one duplicate player didn't ban and auto-dodges.

Unless you have a system to fix that, then this change would be game-breaking. In a bad way.

SpecterVonBaren6/13/2018, 12:37:15 AM4 votes

Then people try to play chicken with their bans until the last second so they don't waste it and then someone finally bans Annie but the other person was just about to ban Annie too and suddenly they don't have enough time to think of what else to ban and the que goes back to the lobby because someone didn't ban something.

heroikc6/13/2018, 4:26:24 PM2 votes

One small flaw with that plan; if both teams can only ban a champ once (so no one unintentionally double bans a champ), then the opposing team would gain intelligence sooner than intended (what type of champs the enemy does not want to face).

EvilxUndertonez6/13/2018, 7:41:48 PM2 votes

Keep the system the same, but if a double ban occurs, reveal the enemy ban and grant 5 additional seconds to choose another ban

Troll for Trump6/13/2018, 7:24:38 AM1 votes

Yeah just screw over onetricks whenever whatever they play becomes meta

Kurt Hyzan6/12/2018, 7:13:30 PM1 votes

Would be fun to have a new champions rotation system :

  • 30 champions opened per week
  • 7 free champions (Only for ranked obviously)