@Meddler Why is Bloodrazor the only jungle enchant that is good against one subset of champions?
Which is to say, it is only effective against health-stacking enemies.
As a Master Yi main, wiith devourer I had options. Although there was always more to take into account, generally speaking you got Guinsoo's Rageblade if you needed to kill squishies better (Titanic Hydra was also bought for this purpose, and also had the benefit of making you harder to burst). You bought Blade of the Ruined King to better kill tanks. Devourer had just as much synergy with all of these items, and meant that you could use its phantom hit to better suit the game. There were options, depending on either how the game was going or team comps.
With Bloodrazor on the other hand, there is no real choice in how you use the item. It's a tank busting item. That's it. Even if it is buffed out of its currently weak state, it will still just be the jungle enchant that is only good against tanks. No other jungle enchant has this limitation. Warrior's flat AD and CDR can then be further enhanced with either flat pen or percent pen to work against squishies or tanks respectively. Cinderhulk's extra health is always effective for tanks, it's the item you get to be tankier, which each tank wants to be. Runic Echoes provides more flat stats that are just generally effective.
Bloodrazor is the only item that was made to counter a specific subset of champion, but what if they have no tank? What if their tank(s) is being turbo dumpstered in lane and isn't even worth itemizing against? Build Warrior, an early game power spike item on a champion who is just frankly inferior early on to the champions it's meant for? And warrior feels awful on Yi regardless.
I really am interested in hearing a response Meddler. Am I only supposed to play Yi or champions like him for the sole purpose of tank-busting?