Yasuo rework idea
Now, before you read this, please don't flame me because of coming up with shitty ideas. I just want to share what I've been thinking for the past 5 minutes with you. Edit: By the way, this isn't a salty post. I'm not making this because I was beaten by a Yasuo. I always win those lanes. But I feel like when I play him I'm too strong in both the early and late game.
Passive: [REMOVED] No longer gives a shield or double crit chance. [NEW] By moving around, Yasuo receives some critical strike chance, up to 50% of his current crit chance added (so basically, if he had 50% crit chance, he would have 75% at max stacks). Critical strikes also no longer do 10% less damage than normal critical strikes. He loses stacks if not attacking for too long, and does not gain any stacks if he is in combat with an enemy champion. This would make his passive quite weak early game but would become stronger late game. [NEW] Using abilities generates flow. If he Overflows hehexd the wind will work against him and he will be slowed for a light amount for a couple of seconds. This is similar to Rumble's passive but he is still able to use abilities in this time.
Q ability [REMOVED] No longer applies on-hit affects. So items like
or
would not work too well with his Q anymore.
Damage on his Q is weaker early game but is stronger late game. I feel that his problem is that he is really strong in both the lane and late game.
W ability Now can only block a certain amount of projectiles until breaking (let's say around 10 at rank 5). Doesn't really need that much of a change.
E ability Higher cooldown at rank 1, lets say 2 seconds, but goes back to 0.1 at rank 5. Now does flat physical damage instead of scaling magic damage. The time he has to wait to use on the same enemy is higher at lower levels, but lower at higher levels.
Ultimate [REMOVED] No longer gives armour pen from crits. [NEW] Now gives attack speed for 6 seconds and movement speed for 3 seconds after it is used. Cooldown higher at all ranks. Weaker damage at rank 1 and 2, but higher at rank 3.
So there's just some stuff that I came up with for a Yasuo rework. Basically, what this will do to him is make his early game weaker, but his late game about the same, I think I was too hard on him with removing on-hit effects on his Q or only allowing his W to block a certain amount of projectiles. Please tell me what you think, and please don't say "You're an asshole and this is the worst idea I have ever seen for a rework". If you think it's a bad idea, please just tell me why, and please downvote to this so I know that this isn't the best idea.