Supports, EXP and Vision

Redaga·11/15/2016, 1:23:23 AM·1 votes·235 views

Support role became a hot topic today after http://na.leagueoflegends.com/en/news/champions-skins/free-rotation/some-thoughts-support

TOO LONG, DONT WANT TO READ

item 3302 , item 3301 , item 3303 should get a passive to bonus your EXP gain if a nearby Allied Champion has more EXP than you Re introduce "Clairvoyance" Summoner Spell, Let it work on Charges like summoner 11, but reduce it cast area to that of Regular Wards Clairvoyance" becomes a requirement to buy item 3301 ,item 3302 ,item 3303

from experience (and reading from other players) the main issue seems to be the Experience (and to some degree the Gold) during the Lane phase, as you are bounded to how well or not your ADC does, so if your ADC does bad, no matter how good you as a Support Do, you will fall behind. and even a freeze lane scenario, leveling up feels like an eternal process.

so same way as Jungler s get Exp Bonus from item 1041 / item 1039, Why not give a buff to the early game items of the Support??

An example, item 3302 , item 3301 ,item 3303 will have a unique passive that you (Support) gets especial Bonus Experience in minion kill if an nearby allied champion have more experience than you. but this Items will be locked behind an specific Summoner Spell, just like summoner 11 is a requirement for item 1041 / item 1039 (this is to avoid dual champs Top like on the past Pre-Season)

so what Summoner spell would be good as a "Gate", the most common for support are (other than summoner 4 ) summoner 3 and summoner 7 (heave CC champs or tanks sometimes take summoner 14 as they dont depend on flash to escape/ stay alive). the problem is that unlike summoner 11 , all this other Spells can be found easily on other lanes without being a waste, so.

bring back as Spell that Supports used to take. rather than "force" support to rush item 2049 / item 2045 "waste" and space on inventory, a modified version of "Clairvoyance", Reduce the cast area to the same as wards but extend the reveal duration to 30-45 Seconds, also work with the same Charges System as summoner 11, last less than regular wards, but cant be destroyed or neutralized till the time runs out.

0 Comments