Quinn as a Assassin Marksmen (In Depth)
Assassin Quinn rework ideas: -Quinn's passive could have an extra to it. For instance when a target is marked if you stay around that target without attacking the enemy champion becomes "Valor's Prey" and activates new abilities. -an ability that can taunts enemy champion or minion. (Just a thought: like her W can taunt marks targets) -An ability that bleeds and stuns.(Just a thought: Quinn's ultimate can be Valor can call upon friends to stuns and deals damage to targeted enemies.) -For every ultimate Point she can have another marked target.(trick is after the first automatic locked target she must use a skill to mark the rest.) Max: 3 for champs( it would start on second level of ultimate) Max 4 for minions. (Start from level one) -Quinn's Q after being marked when staying in range a certain amount of time, you "Valor Prey" and your Q becomes "Point and Click" skill that deals damage but also taunts (or haunts) target. -Quinn's W could have a dash in it. Where Valor comes down for a moment picks up Quinn and dashes a fixed distance while her original W activates. -Quinn's E there isn't really anything wrong with it but I do want there to be an extra effect if the target is marked as "Valor's Prey". If the target is "Valors Prey" her E will cause a bleed effect. -Quinn's ultimate where she's joins with valor and gains speed is perfect. And when she comes out and deals damage at a radius is cool. But after there marked by the reworked ultimate if you press it again in a reed inane time frame valor and her friends will attack targeted enemies and if there marked as "Valors Prey" they are stunned.