Gameplay for deaf players

High Valyrian·2/6/2015, 7:33:00 AM·24 votes·3,716 views

Hi,

I was playing a game with an enemy Sion and when I heard him ult towards botlane I knew to retreat. However, his ult's telegraphing via scream might not be heard by well, the deaf players of our community. I think this is an unfair advantage unless there was some option to create a visual for his ult or something.

Thoughts?

Literally 2 seconds after I posted I forgot about Rek'sai's ult too, basically any skill that's telegraphed through noise

30 Comments

Dark Topline2/6/2015, 8:21:15 AM5 votes

Really like this idea, as it could also help players who dislike the global ultimate sounds from both of these champions to mute those individual game sounds, yet still know when a champion has ulted.

Something as simple as a small design appearing in the top right corner of your screen for both Sion and Rek'Sai could represent when they've used their ultimates.

SenpaiAzir2/6/2015, 7:44:21 AM3 votes

Hi there, I do agree that the deaf or hard of hearing players in the League of Legends community has a slight disadvantage when it comes to sound or audio. I was born deaf, so I definitely know what it is like to get caught by something unexpected, like getting hit by Sion's ultimate or Rek'Sai coming out of nowhere after he recalled to base. However, only a tiny amount of champions sends a message to all players once a certain ability is used, so it is not a glaring issue as of now. I'm sure this problem will rise again when more champions with similar telegraphing abilites are released in the future.

For players who are deaf like myself, the best thing to do is to be aware of that certain champion by looking at the map. If Sion or Rek'Sai is MIA, always be cautious and be ready while looking at the minimap.

YOU BEEN WARNED2/6/2015, 10:48:49 PM2 votes

Most important thing is that it doesn't show where Sion is ulting from or to. In other words, don't nerf the champions because of this.

Betty le Boop2/7/2015, 7:45:28 PM2 votes

Okay, I'll have to say it this way because of the fact I've been around and known many hearing challenged people. Yes, it's nice to think we can do it for the hearing impaired, but it would make the natural hearing have an extra advantage also. Hearing impaired people have to compensate for everyday life, whether or not we realize it. They make innovations for themselves. They compensate. Some play with hearing people so they can gives cue's for the ult sounds. Like f = fiddle ult s = sion ult r= reksai ult ect. Hearing impaired move on in their own stride, and do not like to think of themselves as impaired. Do not make a special game mode just for that.

However, having CC (closed caption) as an option is a good concept. It's the only thing for people who are hearing impaired that I and probably they, would accept. It also has noises included. Crows Clang Screeching That would be nice, and far better than making changes to the entire gameplay. That way, hearing impaired and non can have the option.

Sugar Momma2/6/2015, 8:14:16 PM1 votes

This is a really nice idea, but it would need to be done in such a way as to not reduce the power of those champions by giving a greater advantage to players who aren't deaf.

TraakSC2/6/2015, 7:38:33 AM1 votes

People play with game sound on?

Zeolix WYD2/6/2015, 8:41:25 PM1 votes

I actually play with sound off and put my own music in the background. Didn't know the game sounds made such a difference.

Teridax682/7/2015, 4:15:08 PM1 votes

I'm not deaf myself, so I can only speak with a second-hand opinion on this, but I think it would be nice to have some kind of intelligent closed captioning for dialogue and sound effects, so perhaps on-screen indicators when Sion or RekSai are ulting, but also perhaps screen-oriented captions for other sound effects. Sound is important in locating opponents, guessing their attacks, and figuring out if your abilities hit a target, so not being able to experience it at all likely creates a gameplay disadvantage. Looking at some "just for fun" fan videos of League of Legends, there's often some kind of dynamic text edited onto champions or abilities to illustrate the sound they're making, and the ideal would probably be to have a sort of automatic version of this that mimics the sounds and cues hearing players experience.

killd0zer2/7/2015, 4:45:22 PM1 votes

Putting something on the screen makes it even MORE obvious when something is happening. It's a nerf to Sion etc.

Meep Man2/7/2015, 7:16:01 PM1 votes

I would make a red outline appear on the screen of players within running range of Sion's ultimate for a split second. Same with Rek'sai, but instead maybe a purple outline to all players for a split second.

hgjkdlsaf jeldvb2/6/2015, 8:23:50 PM1 votes

There's also a large number of skill shots that only have audio ques. Noc's Q comes to mind, where if you hit an enemy in the bush, it makes a noise, but there is otherwise no notification unless they move and spread the trail. Unfortunately, this is not a simple undertaking.

There's a ton of spells that have audio feedback but no visual feedback if the enemy is in fog of war. You'd need to go through and Identify each of them to start, and with 123 champions in the game, that's a lot of stuff.

I don't know what their back end is like, but it sounds like at this point, they have a fuckton of modular building blocks, so adding the assets should be easy.

The trouble is making the assets. For every spell that needs to have visual feedback, there's design overhead to figure out what kind of feedback they want, specifically. It'll take potentially several iterations of design and art coming up with what they want it to do and look like, as well as polishing the quality once they get it how they want it. There's likely to be bugs generated as well, and QA time needs to be allocated for each feature added.

This is just for small things like a skillshot into a bush. Figuring out what to do with rek sai and sion is another matter. It may be wise to implement a 'deaf mode' similar to color blind mode, but that would involve additional code work, and a plethora of bugs.

James Nicholas2/6/2015, 8:50:49 AM1 votes

Although I'm sure they would appreciate it, I'm also pretty sure deaf people have gotten over not hearing things.

Your Jhintleman2/6/2015, 10:16:27 AM1 votes

I agree it is a disadvantage.

Unlimited Gin2/6/2015, 4:37:33 PM1 votes

Had not considered this - it's an interesting problem. I've got a friend who always plays with the sound muted, and it drives me insane. "Why didn't you get out of Sion's ult dude? We heard the sound!" - "There's a SOUND?"