@Riot: Two Simple Changes to Improve Low Elo Play
Both changes would affect the in game scoreboard visible to YOUR team only, but visible to everyone in the post game scoreboard.
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This is based on psychology, that emotions and stories are more powerful than facts (you see examples of this in politics everyday). Seeing the amount of times you have died is great, but it doesn't really have that huge of an emotional commitment because it doesn't seem like much happens other than you dying. Low elo people will go back in lane and fight as if their 2/0 opponent has no advantage. A simple change would be to also show the amount of gold the enemy team has earned from your deaths. This would hit home much harder. Realizing your lane opponent is up 1,000 gold on you is much more meaningful in a game where items, purchased by gold, equate to strength.
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This is based somewhat my experience in education. What gets measured gets improved. Whatever is visibly measured is deemed important in anything in our modern world. Test scores are how we measure how well a school is doing, GDP tells us how strong the economy is, etc. Therefore, to promote warding its measurement has to be OBVIOUS, which leads me to my simple suggestion: The number of wards/trinket-uses/wards-destroyed (you can figure out if this should be one number or multiple numbers) needs to be shown prominently on the main in-game scoreboard. I'd like to be able to see how many wards an LCS or LCK jungler has put on the map by 10 minutes without counting in-game. If I see they have 18 wards on average by that time and I have only 7, I know I have to up my warding game. I know that the total number of wards is shown in the extended stats post game, but this trivializes warding's importance. This number needs to be prominent.
Is this system perfect? Of course not, no system is, but I do think it will help improve low elo play and is really easy to implement.