now that you mention it ...
Meddler (i think it was meddler) mentioned in the post about classes and sub classes that (it was a 'for instance' but....) Juggernauts might have to much speed or range. He was saying that as an example for another thing, but i think he hit something there. When you loose to a garren AS SHYV because he rushed fully upgraded boots of swiftness and naturally out scaled damage faster than you, I think there is a problem there... and darius, what happened to juggs not having range? His pull is as long as a naut pull and justifiable feels to long to be a guy holding an axe. during team fights thier team can just feed them people to kill, and the counter to that is split push like crazy, but even then they can just easily come behind you and murder you easier for being alone or with only part of your team. They feel like they can gap close to well and that tehy have to much utility, especially during laning phase, how are you not supposed to get near them? It almost begs you to take a broken quinn top or something. I feel like garren's Q should not give him verry muc speed and I feel that darius's pull should be more of a short ranged stun.
TL;DR: I thought the idea (and they have said before and restated in the same blog post as the one meddler posted) that juggs hurt_** IF**_ you get close to them, but I dont feel there is any if there.