45 second death timers @ 26 minutes

Hot Cousin·2/18/2016, 7:06:27 PM·86 votes·3,811 views

My gameplay experience

[slayer-pantheon-thumbs]

15 Comments

Awkward Couch2/18/2016, 8:37:20 PM28 votes

Personally, I think death timers are a bit too long, but the turrets are wayyyyyyy to weak. The problem with dying at 26 minutes is the enemy team can get 2 towers no problem after a fight. I get that it decreases game length but this seems a little extreme. I would like to see maybe 5-7 seconds shorter on death timers and towers buffed a lot more.

Maratsune2/19/2016, 5:12:21 AM11 votes

Now you don't have to wait as long if you forgot to pee before the game started, amirite? /[slayer-jinx-wink]

TNHA Baritone2/18/2016, 10:39:59 PM8 votes

Turrets fall like dominoes too so you can get someone's entire base.

Zero Skill Tank2/18/2016, 7:29:11 PM8 votes

Yeah well I get that they want games to close a bit sooner but watching grey screen for a minute is not fun, especially if game drags. They should give lategame kills give more gold or so instead.

ModKnightsKemplar2/19/2016, 12:03:04 AM7 votes

Should be a 26 second death timer at 26 minutes. My two cents.

CoachEzzy2/20/2016, 8:22:16 AM1 votes

bump

burritomomo2/18/2016, 9:20:56 PM1 votes

isnt it fun [slayer-pantheon-thumbs]

Canidae2/19/2016, 1:13:30 AM1 votes

What's a death timer?

Jamener2/19/2016, 4:12:14 AM1 votes

This is the reason why suicide Karthus isn't played anymore.

Eevee In A Jar2/19/2016, 11:00:01 PM1 votes

Death timers had the opposite effect of what Riot wanted. Clear Riot doesn't REALLY know what they're doing as far as balancing goes; they're just tweaking things around in a method of trial and error. Not terrible but not great eit her.