Riot: There Are Runes That Don't Work/Feel As They Should

N0rth Wind·11/8/2017, 2:14:52 PM·1 votes·715 views
  • Dark Harvest:
  1. This rune scales with both AP and AD, making it great for both assassins and mages that can face multiple enemies in the same fight. However, it procs only on basic attacks, making it only useful on AD champions or champions that can apply on-hit effects with an ability, and forcing the rest to autoattack during their combo, ruining their flow. It feels frustrating that Ezreal or Evelynn can proc Dark Harvest without wasting a single second, while other champions that could also make great use out of it in large fights (Brand, Fiddlesticks or Vladimir) have to sit there and use autoattacks, or else completely waste the potential of the rune. It should be changed to work like Taste Of Blood or Cheap Shot, where it procs on damage and not just on-hit.
  2. The soul-spawning mechanic of the rune has some hidden maximum range on it, making champions like Jhin not only unable to proc it with their long-ranged skills, but also fail to produce and collect the rewards of it if they get a faraway snipe. Scoring a kill should produce a soul, no matter how far away it is.
  • Arcane Comet: The rune works great and feels great to use. The only problem here is the cooldown reduction mechanic. The AoE/single-target distinction doesn't feel fair. Jhin's ulti reduces Comet's cooldown by 10% per shot as if it was AoE (that must be a bug, it's supposed to count as single-target against champions), whereas a single multi-target Miasma/Noxious Blast from Cassio nukes its cooldown to zero within moments. It should refresh based on the abilities' realistic usage and not their theoretical classification.
  • Fleet Footwork: Similar to Dark Harvest, there are several champions that could use this to great effect if it didn't only proc on basic attacks, and even more so if it didn't charge only by using basic attacks. At 100 charges, it should also be activatable by hitting an enemy with an ability. Less importantly, it could also 'adaptively' swap from the Rapid Fire Cannon charging paradigm to Luden's Echo spell-charging style.

4 Comments

Shibeybe11/8/2017, 2:28:52 PM1 votes

I'm just going to leave my opinion on your thoughts, while I can see where you're coming from it's pretty unrealistic.

Any champion should be auto attacking in a fight, even mages, and if they aren't doing that than that's a mechanical error. If you haven't seen high level play of mid laners like ryze or syndra, they are often weaving in auto attacks in between casting abilities to maximize damage output over a time frame. There is no champion who isn't free from this fact, including any of the ones you listed. Putting it to proc on abilities would just lower the skill cap needed to maximize damage output, which wouldn't be fair to anybody who's actually practiced on maximizing dps.

I could possibly justify the range lockout, though I haven't messed with it too much so i'm not sure where that is.

Fleet footwork is a direct copy to warlords blood lust. It's supposed to be off auto attacks, same as before, for champions who build energized items. Putting it off on abilities would break energized items, and would completely defy the point of the keystone to begin with.

Arcane is based on if it's aoe, which jhins ult is. It's classified as aoe, because it is aoe, else they would change it to single target.

I'm open for discussion, but it seems these are all pretty sorted as to the direction riot wanted to take it, and they seem pretty well balanced mechanically.