So, With the Removal of Spell Vamp...

Earl Ciel·11/6/2015, 7:04:24 PM·2 votes·1,220 views

First off, Will of the Ancients' spell vamp was changed to this stat that wasn't SPELL VAMP, rather just flat healing. With gunblade about to follow it to hell, let's look at Vladimir!

E - Tides of Blood: Vladimir unleashes a torrent of blood, damaging all nearby enemies. Each cast of Tides of Blood gives him a Tides of Blood Empowered stack that lasts 10 seconds and stacks up to 4 times. Each stack increases both the base damage and cost of his next Tides of Blood by 25%, and increases Vladimir's self-healing, health regeneration, and spell vamp effectiveness by a percentage that stacks multiplicatively with itself.

So let's say Vladimir had himself a shiny new gunblade. He would have 20% spell vamp. After 4 casts of his E he would then have [4/5/6/7/8]% increased healing AND spell vamp per stack. 4 stacks would be 32% increased spell vamp and healing. His 20% spell vamp would turn in to 26.4% spell vamp.

Going off of his base numbers, he would deal 230 damage with his Q, and heal for 55. With the old WOTA, and 4 E stacks, he would heal for an additional 60.72, or 115.72 in total, and with the increased healing it would be 152.75. I have left out the AP gain here because it is irrevelent.

With the new WOTA he would heal for 89.5 before his E passive, and 118.14 with it. And keep in mine these numbers get further and further apart the more AP he gets.

The change to WOTA alone, along with the reintroduction of Executioner's Calling, has removed this champion from viability until something massive changes.

A very fine example of how changeing items changes the meta. Not a single change to Vlad, just his items and counter items.

Now for the proposed fixes:

  • Allow his E to increase the 15% healing from WOTA and Gunblade.
  • Revert the items
  • Increase the healing bonus from Vlad's E
  • Make his passive give him better ratios on AP:HP so he can live longer
  • Give his E it's own healing
  • Increase the healing on Q

Any other suggestions, or things to add to this discussion?

5 Comments

Very Hard Engage11/6/2015, 7:35:35 PM2 votes

the real issue here with vlad is that his abilities dont really have a cost late game, he can keep his E stacks up indefinitely and thats quite the issue, heading into a fight with 4 stacks up is a big deal for him and he isn't punished at all for doing it.

the other issue i have with spell vamp altogether is why the AoE reduction? why should a mage who clears a wave get significantly less health back than any other adc? if they both go to clear the wave, they should get back an equal amount of health from it (assuming same % steal ofc)

also consider this, you may think "well a mage does it all at once, and an adc takes a little bit of time" but now the difference here is the mage has an ability on CD, and that always puts a mage at risk.

the best argument would be that a mage clears from generally a safer distance, which is understandable, but at the same time, mages generally dont take damage, they're either a safe distance and will take hardly any, or they're going to get pop'd on the spot. and not have to worry about their health pool or surviving.

which is why certain carries beat mages, they can take the full burst, and heal up before the second round comes, and they can take another round of abilities from the mage at that point the carry wins from autos. when normally the mage should deal an excess of damage first, for initiating with abilities.

Maximum Morde11/6/2015, 7:46:51 PM2 votes

Fuck Vlad and his troll puddle.

Sire Hippington11/6/2015, 8:53:00 PM2 votes
  1. i actually like any change that hurts vlad, i really do
  2. I'm 100% sure that E works with wota and gunblade, as those state that they 'HEAL' for 15% of the damage dealt, and vlads E increases anny self-'HEAL' he recives
Mathbalnase11/6/2015, 9:11:30 PM2 votes

Old WotA (and Spell Vamp in general) suffered (suffers) reduced healing based on enemy effective MR (as well as any other damage reduction effect). New WotA has a smaller value, but applies before damage reduction, allowing Vlad to heal effectively even when facing off against the enemy tank.

(and I'm pretty sure his E bonus already applies)

Since I'm pretty sure Gunblade Vlad was never a thing, I don't see how it is relevant.