Supports still selling their vision item. Support gold fix happens when?
We have an issue. It should never be a question, in a good support's mind, whether they should "Sell their vision item" unless the game is 50+ minutes long. But look where we are.
Especially in low ELO, whether you should keep your vision item is a HUGE question. It's very hard to criticize throwing out an item that:
- provides subpar generic stats
- has no special abilities aside from wards
- hampers your gold supply by 50% or more if you start getting funded
Bulwark of the Mountain provides 300 HP, 25AP, 100% base HP Regen, and 3 gold per 10 seconds, as well as wards.
At this point it has generated all the gold for you that it can. You can no longer smite minions and you cannot earn more gold, even if you stay with your lane partner the rest of the game. The cutoff line was exactly 1000 gold, for the record, but that doesn't matter any more.
When, in a 5 minute span, you kill more than 20 minions - or, put more clearly, you kill more than 2 minions per wave, the penalty will rob your team of half the earned gold. In higher ELO this is not a big deal, your teams will catch the waves. But for players stuck in low ELO, it means that they can't completely fix their teammates' mistakes.
My biggest gripe with supports is that they_ lack the power to shift the outcome of a game_ on their own. As long as they have had a gold deficit, they have always had less influence, which drives games away from a challenge of skill and more towards a coin flip, where the player who gets the better team is the winner - regardless of personal ability.
An item that's fine for efficiency at high ELO, but terrible for a player_ trapped in an ELO below their actual level of ability_, should still be considered an awful experience. It is astounding the number of supports who, due to friends, or ELO Hell, are trapped with poor players who don't catch waves, waste gold and exp, and meaninglessly chase and trade kills in the river and jungle over, and over, and over...
Let's run the math on selling your support item. We'll assume that after killing just one minion at a penalty, you return to base and sell the item.
Selling Bulwark immediately yields 160 gold, but costs you about 1,000 gold in stats. You also lose your wards. From there on out, you need to kill enough minions to make up the difference. The simple answer is 2000 gold, but due to scaling the true answer is closer to 1500 gold.
A wave of minions supplies 100 gold - about 200 on Cannon waves - so you'll need to catch 10 waves to make up the difference. In other words, you'll need to spend 5 minutes farming. Most games will run that long.
Now we hit upon the real problem of this dilemma, which is psychological. Wards are easily the most valuable thing you can offer a talented team. Nothing is more precious than information - that is -
-that is, in the eyes of your teammates. You know you can do a whole lot more than dump out wards. That doesn't diminish their value, information is precious, but to your teammates, you are only good for the wards.
And what if said team doesn't pay attention to the wards?
Then there's no question. You need to sell your ward item. The current support item situation forces players into a prisoner's dilemma.
Either they hope their team plays better, sign on board and join in the bad choices by their team - essentially ensuring the loss -
...or they play better. They farm and play safe. But, to do this,** they will be penalized, unless they sell the wards.**
Doing this is like a public declaration of no-faith in your team. It ensures your team will not pay attention to wards - there will be none to watch. And win or lose, having sold your support item will undermine every single teammate's trust in you. You'll be criticized for your choices, even if they were the ones that would most likely lead to victory.
This is not a dilemma any support should have to face. Whether to sell wards should be relegated to 50+ minute games when the support is sitting on a full build and 3000 gold.
Do you trust your team? Do you need to play better than your team?
Why should our ability to ward be linked to this?