Urgot: The Ranged Juggernaut (rework idea)

Eternal791·6/24/2017, 7:31:55 PM·1 votes·268 views

This is my most recent idea for Urgot's kit based on the leak and what Riot has said about his rework.

**Auto Attacks: **Urgot fires projectiles with his augmented hand.

Passive: Pain Capacitor When being lowered to 20% HP, Urgot gains a 30% boost in armor and magic resist as well as a boost in movement speed for 4 seconds.

Q: Hunter Missile Active: Urgot fires a missile in a straight line that explodes on the first enemy hit. After hitting an enemy, Urgot can activate Hunter Missile a second time to launch a homing missile that deals bonus magic damage and passes over other enemies. **Activation Type: ** Standard Skillshot

W: Acid Cannon Active: Urgot fires one of his leg cannons, dealing damage in a cone shaped area and applying DOT. Enemies in the inner half of the cone are knocked back and take significantly more damage.

**Passive: **Urgot’s damaging abilities lower his enemies’ armor by 15% for 4 seconds and can stack up to two times. Activation Type: Cone Skillshot

E: Smoldering Bombardment **Active: **Urgot quickly fires three artillery shells that cover an area (or enemies) in a chemical blaze for 4 seconds, dealing high DOT and applying a slow.

R: Harvest Active: Urgot stops moving to fire a grappling hook that pulls the first enemy champion it hits into his meat grinder; suppressing them while dealing true damage and healing Urgot for the damage. Activation Type: Standard Skillshot

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