Urgot: The Ranged Juggernaut (rework idea)
This is my most recent idea for Urgot's kit based on the leak and what Riot has said about his rework.
**Auto Attacks: **Urgot fires projectiles with his augmented hand.
Passive: Pain Capacitor When being lowered to 20% HP, Urgot gains a 30% boost in armor and magic resist as well as a boost in movement speed for 4 seconds.
Q: Hunter Missile Active: Urgot fires a missile in a straight line that explodes on the first enemy hit. After hitting an enemy, Urgot can activate Hunter Missile a second time to launch a homing missile that deals bonus magic damage and passes over other enemies. **Activation Type: ** Standard Skillshot
W: Acid Cannon Active: Urgot fires one of his leg cannons, dealing damage in a cone shaped area and applying DOT. Enemies in the inner half of the cone are knocked back and take significantly more damage.
**Passive: **Urgot’s damaging abilities lower his enemies’ armor by 15% for 4 seconds and can stack up to two times. Activation Type: Cone Skillshot
E: Smoldering Bombardment **Active: **Urgot quickly fires three artillery shells that cover an area (or enemies) in a chemical blaze for 4 seconds, dealing high DOT and applying a slow.
R: Harvest Active: Urgot stops moving to fire a grappling hook that pulls the first enemy champion it hits into his meat grinder; suppressing them while dealing true damage and healing Urgot for the damage. Activation Type: Standard Skillshot