Make turrets do HP% true damage
Personally, one of the most irritating things in League of Legends is the idea that a 4man dive under tower has a low risk high reward factor to it. If you get a super tank like zac, the midlaner, and then dive the botlane. The botlane is forced to just give up the tower and retreat while possibly losing multiple waves of cs. This makes it feel that turrets have extremely little impact in the game and are not really that safe to be around. Now, I also believe in the flip coin side of things. Turret dives should also be possible, because it adds another element of strategy and can be fun in general. The main problem with turret diving atm is that it really is a low risk high reward type of thing. However, if you change the turret to do a constant 13% true max hp damage, this helps retain the carry champions to dive while also making it so tanks can still be punished by turret dives.
would be able to tank 7 tower shots before having to deaggro.