I think we need to rediscover fun

Tenth Leper·10/26/2017, 5:52:50 PM·13 votes·740 views

While I feel a bit bad for people still trying to climb, I don't know why everyone else is so upset about balance abnormalities introduced in this of all patches. [zombie-brand-clap] This is the last hurrah for the current rune and mastery system. Things are about to shake to their very foundations, and people are unwilling to laugh off things like big Galio damage when he builds damage (even people done with their climb or who never play ranked). [sg-shisa] I admit that certain things are a bit off at present, but can't we just play around it and try to be happy? Ardent was finally overnerfed, and hopefully that will happen to shiv soon, but I think people should get what fun they can out of the crazy things that pop up in game and in life. [vlad-salute]

13 Comments

Yaskamasandwich10/26/2017, 7:05:45 PM6 votes

I had more fun when I could learn and laugh off mistakes in the game. Now one mistake equals a loss. How can I have fun in normals even when there is so much pressure for one death of mistake? People can't have fun as long as that mechanic is in this game.

Khristophoros10/26/2017, 6:16:13 PM3 votes

I think people have trouble having fun when a lot of things in the game are anti-fun. It's not necessarily because of things that are strictly imbalanced in terms of winning/losing. A lot of imbalanced games are really fun. Look at SSBM.

It's because the design team at Riot keeps putting things in that piss people off, and it's been going on for years. Look at Galio right now. Regardless of whether full AP Galio actually wins more games than other champ, who the fuck wants to deal with that shit?

I think the design team has goals that are disconnected from the gaming experience players want to have. It's hard to explain what I mean... it's like, their idea of "game health" does not necessarily align with players actually enjoying the game. It can overlap at times but the goals are actually unrelated.

Elkington VI10/27/2017, 12:06:30 AM3 votes

Tell Riot that. They keep all of the fun game modes in a vault, making only one of them available on weekends only. In contrast, it's not like SR or TT leave much room for experimenting or generally messing around.

AgeOfTheMage10/26/2017, 5:54:27 PM3 votes

I can't wait to do a bunch of dumb things with the runes with my friends, gonna be so much fun!

DTPandemonium10/26/2017, 7:37:18 PM3 votes

League of legends is not for fun. If you dont win you arent having fun. And if you do win the enemy team is not having fun. No matter how much you deny it, this is the truth for every competetive long match time games. This is also one of the reasons why they introduced 15 minute surrenders in the first place. If you are losing you have to tryhard or you will keep losing the game and never be able to do anything for 15 minutes.

Hey they have 8k gold lead on us in 10 minutes on normals might as well leave and get on my other account and play there. Nope you get reported and banned so you have to sit there and wait until 15 and if even one person says no you go 20 (:

FCJAAAAGOOOO10/27/2017, 12:57:42 AM2 votes

Oh I thought you meant 'we' as in 'the balance team'.

TonyTonyMordecai10/27/2017, 1:00:15 AM1 votes

I hope that Summon Aerie keystone makes buff and damage supports more interactive and fun to play, I need to hop on PBE and see how it works so that I don't mess anything up when I play Sona and Rakan.

zero35610/26/2017, 7:12:13 PM1 votes

Having fun is easier/more likely in a balanced game

Plus, it's been a general trend of Rito in the past years I've always seen League as a fun game where I can be competitive Riot sees it as a competitive game where you can have fun; but they're continually forgetting the second part of that for the sake of the first.

Doctor Dyment10/26/2017, 7:48:33 PM1 votes

I don't play often, but when I do it is with my friends. We just screw around and try to win sure, but generally not so hard that it stops being fun. People should play the game with friends, and if you don't got friends to play with I'm sorry but I'm enjoying myself.

ZT Xperimentor10/26/2017, 8:48:40 PM1 votes

. . . Well said, and I would like to get this trend going again like the launch of league. I used to take time out of my day to play over 10 matches each day, but more recently I can't do more than a few a week. It hasn't grown stale to me, I still go back to replay much older games that have good story or gameplay, I don't need both to enjoy a game as long as one is great, likewise I don't want better graphics if they get in the way of functionality.

However I'd have to agree that riot hasn't been keeping much reason to stay; so in no particular order of importance.

  • Speeding up the game to the point, whoever dies first, about always looses.
  • Towers quickly become inconsequential thanks to even the minions snowballing.
  • Neutral objectives are often trivial to take, but offer game-changing power.
  • Right hand vs left hand ignorance when it comes to balancing.
  • Client stability coming into question almost alternating months.
  • Matchmaking has gotten worse in recent years, ranked and normals, rift and abyss.
  • Severely selective limited time alternate game modes.
  • Mishandling of the increasingly hostile social environment.
  • Blatant focus on their esports above all else.
  • General disregard for feedback on the pbe unless it's money related, like the store or skins.
  • Rewriting lore just to make champions popular, removing what made them interesting.

The issues weren't nearly as bad when the game started out. They didn't drag their feet for months to fix something significantly out of place, they had very few favorites when it came down to game design; they also listened to and implemented fair fun, to keep outliers from being frustrating to fight, but keeping them great to play as. Sure they still screwed up time to time, and had added some bad ideas, but they weren't so inept about fixing them.