Yup, now right there is the Azir nerf...
As much i hate to rant about this but this is the nerf that just throws azir to his cage, shutting down his attack speed bonus from his CDR hurts and also the soldiers doing less base damage at higher ranks? I can't even comment about this anymore but this is just hard. Transferring his AS Bonus to his W does removes some of his Early spikes like let's say
, but i don't see the reason of why nerfing the base damage of his W at higher ranks would be good? He's already a hyper carry at late game but scratching down that damage doesn't make sense. One thing that even hurts the most is not gaining any shield from his E anymore? Jesus, not too sure if this is a community demand for his nerf but this is just plain ridiculous.
Azir Shurima's Legacy ( Passive ) No longer grants Will of the Emperor (attack speed boost) Arise! ( W ) Passive: Gains 10/20/30/40/50% attack speed.
Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 50/60/70/80/90 (+0.6 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.
Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/12/11/10/9 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.
Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals 60/80/100/120/140 (+0.4 AP) magic damage to the turret.
Shifting Sands ( E ) No longer knocks up enemies or grants shield
http://www.surrenderat20.net/2015/07/78-pbe-update.html#more