Yup, now right there is the Azir nerf...

Yingzii·7/9/2015, 2:34:22 AM·14 votes·3,978 views

As much i hate to rant about this but this is the nerf that just throws azir to his cage, shutting down his attack speed bonus from his CDR hurts and also the soldiers doing less base damage at higher ranks? I can't even comment about this anymore but this is just hard. Transferring his AS Bonus to his W does removes some of his Early spikes like let's say item 3165 , but i don't see the reason of why nerfing the base damage of his W at higher ranks would be good? He's already a hyper carry at late game but scratching down that damage doesn't make sense. One thing that even hurts the most is not gaining any shield from his E anymore? Jesus, not too sure if this is a community demand for his nerf but this is just plain ridiculous.

Azir Shurima's Legacy ( Passive ) No longer grants Will of the Emperor (attack speed boost) Arise! ( W ) Passive: Gains 10/20/30/40/50% attack speed.

Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 50/60/70/80/90 (+0.6 AP) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.

Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/12/11/10/9 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.

Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals 60/80/100/120/140 (+0.4 AP) magic damage to the turret.

Shifting Sands ( E ) No longer knocks up enemies or grants shield

http://www.surrenderat20.net/2015/07/78-pbe-update.html#more

18 Comments

Mat7itan7/9/2015, 2:37:42 AM4 votes

And his passive is now the worst passive in the game.

ArcticSirius7/9/2015, 2:44:23 AM1 votes

I don't see why they just don't move it over instead of basically rebuilding it? Why not just have it scale with a hard cap? At 1 it could be .50 AS per every 1% CDR. Then it scales upwards at 6, 11, and 16 or so with the final bit being the 1.25% per 1%.

If it's the cdr you're worried about, why not increase his cooldown then to a point where you feel they're at a good spot?

And no shield either? So what's the safety net then for the W-Q-E-R combo? It already places you in a risky spot and the shield can be blown up quite easily. Why not just instead do what was done to Naut/Sion and haver the bonus shield strength scale with rank if that's what you're worried about?

Riot if you're going to be making champions with kits, don't release them so that you're changing them a year later. It not only

MrBuffington7/9/2015, 2:47:30 AM1 votes

ricklessabandon commented on Reddit saying these changes are pretty experimental and they're intentionally trying out extremes to see what happens; probably going to be a lot of changes over this PBE cycle

Solari Fortune7/9/2015, 4:38:56 AM1 votes

Look at this Reddit post and you will see these are just extreme tests they are doing https://www.reddit.com/r/leagueoflegends/comments/3cme6m/78_pbe_update/cswxv67

EffectFX7/9/2015, 5:52:39 AM1 votes

WARNING: PBE content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly.

Kouga7/9/2015, 1:40:20 PM1 votes

"yup, trying a few things out right now, and am starting with some of the extremes. should be a few different iterations over the next few days." - RicklessAbandon

Calm your shit, give it time.