Offense & Defense Should Cancel Out IMO
As a tank player, I might be biased, but I think being able to win a 1v1 as a tank vs a damage character is alright. I don't really know how many people complain about it when it happens, but I'm here to voice my opinion none the less. Fights between two squishy carry champions revolve around who does more damage and who plays better. With tanks it's a bit different. The idea is that instead of building more damage to win, they build to survive more. Ideally, if a tank and a carry are evenly fed, the fight should come down to who played better, since theoretically they'd be hurting eachother about the same amount. I'm not saying this is always the case or that this ideal is a reality at the moment, just that I don't think tanks should always lose to carries or vice versa. I think their items and defensive / offensive steroids should cancel eachother out so that it's mostly a base damage battle where whoever outplays the other should win. A fed tank that has built more defense than the carry has offense to counter it should have the advantage, and the same goes the other way around. I'm also bringing this up due to hearing from another boards post that Riot's philosophy is apparently that offense should outscale defense, and I think this isn't a healthy philosophy. If building defensively simply isn't equal in power to offense, then it just encourages everyone to build damage, since theoretically your defense would eventually get outclassed, meaning that you probably would've been more useful just going for the oneshot. I believe it's essential for these two combat styles to level out. I also believe that mechanics where damage/offense scale with defensive stats, or defensive stats/abilities scale with offensive stats skew this balance, and should be implemented conservatively.
TL:DR - Damage and defense should cancel each other out evenly, creating fights where the better player is the one who ideally comes out on top. When either style outclasses and outscales the other, it invalidates it, and makes you simply less useful than if you built for the dominant stat, and this isn't good for the game.
Am I wrong?