Can we talk about Karma as a champ (gameplay, itemization, competitive) and her identity ?
Im a Karma avid fan. When I started playing this game last year, I was looking for a champ that could sustain and deal damage and have a very distinct and unique playstyle/identity. I started playing when Karma received her E buff early season 6 and I was spectating a mate's ARAM game and there she was , A STRONG INDEPENDANT WOMAN OF COLOR WHO DONT NEED NO MAN (memes aside) 
Before I discovered her, I thought League was kinda dull and too complex but when I bought her my gaming world just changed. I practiced her day and night constantly throughout my last year. I climbed from Bronze 5 where I was placed to Gold 4 mostly because of her. I didnt care if support role sucked back then, all I knew she could do damage and shield allies if Im behind. I learned a lot of macros (map awareness, waves) through Karma. Within a year I managed to score top 15 most mastery in EUW as Karma.
People see my club tag and they be like why the f would you main a support champ!? We dont choose OTP champ, they choose us.
Now onto gameplay.
I wasnt here to play old Karma but Im pretty well informed about her abilities.
Old Karma;
Passive; lower hp, higher AP
Q; cone aoe abilities, RQ; heals W; creates tether that slows enemies and speeds up allies E; shield, RE; shield bomb R; basically similar to current R but rechargable with longer CD
Riot decided to rework her into the Karma that she is today.
Passive; attacks and skills reduces mantra CD Q; skill shot RQ; larger skillshot with more dmg W; tether root RW; longer tether root and heals E; speed shield RE; AOE speed shield
Now lets talk about it. I might not be a high elo player (Im low plat https://euw.op.gg/summoner/userName=twink4daddy). But I really love Karma and RIOT needs to change her because shes literally the worst in terms both supports and midlaner. Even when shes played in mid lane, Karma players tend to buy support items ( Athene Redemption Ardent).
Hers what I think of Karma after gathering 700k MP total from smurfs and main;
I. KARMAS KIT AND IDENTITY. Karma has identity issue. PERIOD.
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She has burst mage-y playstyle with her Q. But late game landing her Q or really doing any reliable damage as Karma could be dangerous for Karma and tbh even if she lands it, its not enough with just one damaging skill shot. Here Im talking about Q and RQ as using W or auto attacks puts her too close as a burst mage. I dont think theres much to discuss on this as most non-Karma mains that played her have tried Morellonomicon Luden magic pen in at least ARAMs and see her huge ass damage.
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The problem in 5v5 Summoners Rift for a midlane Karma is that since she maxes QEW, she practically has Q as damaging skill. Sure the ratio is decent but one skillshot isnt enough for a burst mage midlaner. And being able to land it during late game is another story. Its so hard in a meta Riot loves with tanks and theres no way to reach backline to deal RQ onto carries unless they misstep. A lot of times I find myself holding onto RQ too long to use it effectiely that the best way to use my ult is just RE (aoe shield my allies)
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so thats why shes more preferred in the support role where she can still do damage early game but late game doesnt fall behind being able to provide huge utility and aoe shield for team with E and RE. Her Q becomes a minor peeling tool.
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RE is so good in coordinated teamplayed as shown in the competitive played. She was even rewarded a skin for mainly this reason especially after the Locket of Solari nerf because her RE is practically one of the two LoS abilities (the other one being Sona)
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. And for some of us Karma mains who have figured out, her kit is very well suited as a battle mage ala Vladimir. We tried tank Karma with items that boost up healing. Why do we do this? Well lets look at her kit.
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Her passive Gathering Fire; reduces cd on her ult each time Karma hits enemy with her damaging abilities or auto attacks. How do we maximize this? By getting in range and use AA (using attack speed runes help)/ her short range W/Q to keep her R on very low CD.
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Her Q gives her ability to kite. And since Q practically her damaging skill (most Karmas max QEW anyway), those who opt for battle mage-y playstyle opt for Sheen items (Iceborn Gauntlet and to less extend Lich bane). Her Q + (wit AS runes) auto attacks gives her pretty niche ability to kite while being able to sustain with;
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Her W. W roots and with RW it heals and roots enemy with fairly huge hp (if players go for tankier build) and her RW was one of the longest root in game too. Not sure about now. This adds point to her being able to kite and why Karma mains play her tanky
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Her E speeds up. All the more reasons to add to 1c discussion.
however Riot made it clear that they dont like this playstyle and therefore the nerf to her W.
II. ** PLAYSTYLE**. Ok lets talk about this;
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Karma was made in a flexible way so she can be played in multiple roles (mid, support, and even top but it has been mentioned Riot doenst like Karma to be played tanky , I respect that eventhough I love battle mage-y Karma the most).
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Her kit makes her able to fit in that spot. Because her Q makes her able to be a burst mage and E retains her as a support. But her passive and Q? They fit much more for a close combat (battle mage) but as Ive said multiple times, they dont like that kind of playstyle. What gives?
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Her passive and W both rewards her for being close and doesnt fit her identity as a burst/artilery mage nor an enchater. Rakan, Taric being enchaters that need to be close / battle range have innate tankiness/resistance via their passive/ kit with Taric having a_dditional armor+shield+heal_ while Rakan has TRIPLE SHIELDS and a heal when they need to engage and stun. What does Karma have to secure a cc and walks out of it safely? A tether root that requires her to face tank enemies and overnerfed shield?
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The problem right now is Riot made a flexible champ that has bursty/artillery damaging Q but has no follow up damaging skills, and since shes lackluster as a damage dealer in the midlane shes kinda pushed into the support lane still being able to retain mage playstyle in the early game but late game she has massive teamfighting AoE speed boost and shield, as a support. Flexible right? The next problem is her only viable reason to be played is nerfed, being shield bot. And with Doran shield and better enchanters, poke supports dont do well at all in this meta (Brand Velkoz Zyra) so eventhough she might be good early game eith her poke she needs to ensure her botlane gets ahead. Another problem is, when real Karma mains found another playstyle that gives her uniqueness as a flexible champ, IE being played as a battle mage with ROA Sheen items, it was nerfed a few days in the PBE after it hit reddits Hot page. LOL? Even so this playstyle is very lackluster because she doesnt have enough innate tankiness and waveclear. She might have nice sustain with ROA IBG Visage but has practically no wave clear later into the game and when she opts something like GLP/ROA Lich Bane Zhonya ala Kassadin, shes still suffering from not being tanky enough. She just have a relatively nice sustain to deal constant damage with her RW Q and E
III. ABILITIES NUMBERS AND RATIO. Karma relies heavily on numbers. If her number is large shes playable and if her numbers nerfed shes practically unplayable in ranked to climb. Nerf the numbers and look at her now. Her damage hasnt suffered any substantial damage but her utilities have. Why should anyone play Karma mid with Morello Luden anyways when there are much more viable burst mages out there. There are other burst/control mages with supportive kits such as Orianna and Lux. Theyre are very niche in the support role but does better in the midlane being able to provide some sort of utility even when theyre behind. But Karma? Karma cant root enemies safely when behind , her speed boosts have been nerfed , her shield value has been nerfed.
tldr on Karmas number;
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her damaging skill Q as a BURST MAGE has good number but she suffers a lot from her kit because she cant follow up with another damaging skills unlike Orianna or Lux
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when behind her utility or rather her ability to provide utility isnt good enough with W putting her too close to enemies and hving her numbers nerfed too much following new items introduction
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the only good thing about her regardless in any stages of the game (RE) has been nerfed too much and if they up it, she might be pick and ban in the competitve scene. and as far as i recall, when she was popular last season, her winrate and pick rate wasnt really high, it has always been subpar 48-50%.
IV. Itemization. The meta right now (at least for enchanter) is to make use of shield/heal items as much as possible. In an attempt to balance enchanters around these items, Karma was again nerfed. Its also the reason why Jannas so busted now.
I think my essay has been written too long now. As a conclusion / tldr, Karma has huge identity issue and she suffers a lot from that and itemization.
All I hope as a Karma main is that she is reworked into the state Lux/ Orianna are. They are mages with supportish skills, they are to go to the midlane but retains that supportish identity with utilities. They can go to supports but are just not as good. The reason why some enchaters that deal damage that are not Karma and still thrives ( Sona ) is that she has a solid ult. Even when shes behind she can provide that aoe stun. She doesnt have to get close to provide that utility being the squishy forbidden idol enchater. And when there are enchaters that need to get close they have masssive innate sustain/ resistance such as Taric having a crapload of heal/shields/additional armor and Rakan having 3 shields, a heal and huge mobility,
MAKE KARMA
GREAT AGAIN

has a better Mantra system than
quest or
but considering most people now these days go for
for the gold gen they are missing out on a lot more and what you said about her going battle mage that leaves out her shield because it's weak on it's own unless ulted so you won't be able to use
to boost it and since you aren't using those items you're going to go oom a lot quicker so in the long run she just needs a rework/overhual
-grants a shield and AD, can shield towers
- grants a shield and on hit effect- can use E Offensively as well
AND
-grants a shield and defensive stats, these defensive bonuses are permanent and other abilities stem from shielded target
because your shield is strong anyways and ability that can take down 1/2hp is serious deal) and as "safe pick" midlaner because its almost impossible to kill karma 1 vs 1 until 25min.
What i realized? Her kit is pretty much about skill and proper decisions (using proper upgrades according to circumstances) which makes that champion very funny to play, also playing as