Okay, I gave it a chance... But I really don't like the new runes system.

Narvuntien·12/3/2017, 12:31:59 PM·7 votes·277 views

Okay firstly I understand the idea behind the changes. I was excited to try these new things in the preseason. I always love the new things to test.

The Old runes were a terrible for new players and it made it almost impossible to play with your low level friends without making a new account. The new players are always going to get dumpstered by players with runes.. Then you hit level 30 and you are stuck with a terrible grind just to be able to play okay. Even worse you need different runes for different types of characters you get stuck being the adc guy forever because you only have adc runes. The old rune system was archaic and had plenty of downsides. including just geing stats and not being interesting.

However the New Runes System. Just doesn't have the flexibility of the old system. You have hundreds of very different champions that want very different things. The new system you are severly limited in options. The champions for which these new runes synergise with fly right to the top of the win rates. And those with little to no synergy are useless, no matter how good you are at them. Aadaptive kills any hope of hybrids. In fact hybrids trying to do two or multiple things for a team just don't work at all with the new system.

The most obvious example is Ivern but Nunu is as badly effected as a support jungler. There is also a similar issue for supports, who relied heavily on the rune stats for survival and effectiveness in lane. For example I like playing Morgana support. She needs so many different things to do her job. Under the old system I ran Mage masteries (AP and Mag regen) and Tank runes (Health and CDR). Now I can only get two out of those three things I can't do all parts of my job anymore. Other champions such as Rakan have a similiar issue (Healer masteries and tank runes) but he was strong before so isn't so bad a spot right now. A champion like Galio who was so strong before is now really struggling to be the werid burst damage wave clear gaudian tank he was before, trying to do lots of things none that work with whats available. Now I don't play "Bruisers" but trying to play both sides of damage dealer and tank I have heard isn't working at all compared to going all out on damage.

Under the old system I the player got to pick the exact thing I wanted for what the exact champion and play style needed. What stat do I need? I'll dial it in. Its not effects, that require my champion and thier skills to synergise with for it to be good. i don't want these flashy effects, I want to use the abilities of my champion (and my skill with them) to win me the game not the runes.

Now there is a second issue. Snowballing. Honestly 80% of my games have been complete stomps either way. Now I know you have data that says the game time is the same. I am going to believe you. But quantity of game is not quality game. Too often my games are getting completely crushed in lane, due to the opponents picking early game runes. all out towers go down and we are defending Inhibitors. If for some reason we don't surrender. Then the powerful scaleing runes kick in, the teamfighting runes kick in and our opponents cannot break through for a win. So we spend 10-20 min defending our inhibitors. That isn't fun game play even if the game time gets dragged out. We make a mistake we lose and we can only win if our opponents make a bunch of them.. and sure that happens comebacks are possible they are just not fun.

3 Comments

Elkington12/3/2017, 2:39:12 PM3 votes

I don't like how I have to choose between damage, CDR, and defense as a bruiser, when the old runes/masteries let me have all of these things at the same time. I could even get 20% cdr from runes, while speccing heavily into defense, while also having some damage.

You have to give up things now, which kind of sucks.

Darkeus12/3/2017, 4:15:40 PM1 votes

Yeah, I am not a fan either. I don't like much of any of Riot's decisions this preseason. They act like they have no clue what they are doing. But that is why I am looking for a new MOBA right now. Need a switch up until LoL gets back on track.

DemainaNyx12/4/2017, 4:53:44 AM1 votes

To me it feels like they just added damage for damage sake.

Zyra had full Magic pen runes. Hecarim had movement speed runes. Lethality for AD Assassins. Now there's no easy way to get these things (movement speed in Celerity, Magical Footwear, or Relentless Hunter which is 3 different trees; Lethality/Mpen only on one Rune unlike before when it could be a full page) or very small bonuses that can only be triggered after meeting certain conditions (dash/blink/stealth/etc grant Mpen/lethality, which Zyra can't proc outside of using Flash/Hexflash/Protobelt/Blastcone/Thresh Lantern/Bard Tunnel/Ryze ult).

Not to mention we can't really see what runes people take now. I know my ADC has Press the Attack into Sorcery tree, but I have no idea what runes he has specifically without him clicking them. Same for the enemy. Syndra won't know whether Zed has Nullifying Orb or Ultimate Hat, all she knows is he has Electrocute into Sorcery. Before you could at least click on your enemy laner and look at their stats to see if they had extra MR or not, but now you don't really get any input.