3v3 feels unbalance

God In A Condom·3/29/2018, 8:04:24 PM·2 votes·616 views

I know 3v3 is not the main map people play and i know riot barely shows it any love. But 3v3 feels very unbalance when it comes to regular jungle comp vs support comp. By the time jungler finish 3rd camp the support and carry have finish 2 camps, taken the full first wave and about to take 3rd jungle camp. Face of the mountain should be remove from 3s. Yes i know that supports get underlevel but it really doesnt matter since the carry will be so far ahead of everyone else. All the support has to do its bring cc, exhust and heal. Even though the support is underlevel and feels squishy its still pretty hard to kill him. My balance ideas for 3v3 are that, 1) Face of the mountain gets remove. 2) The jungle exp should be aoe again so the exp gets share. So the jungler and top can be around the same level if not a little higher if the enemy team does run a support comp. That way they wont get out scale extremely hard. I think this the best and simple way to balance 3s what you guys think?

2 Comments

ForFoxSakes3/29/2018, 8:22:02 PM2 votes

Have the jungle comp team go invade. Solo laners hard shove their lanes so they can go help the jungler too. Support comp doesnt want to fight until ~2 items so the sooner you force a fight the better you'll be to disrupt their farm and prevent them from getting their items.

King Manatee3/29/2018, 8:36:06 PM1 votes

Can't help but agree, the whole hyper meta feels very pick-dependent to start with. And every game feels like a coin toss on which hyper will snowball harder and it feels like there's a very thin line between one winning and the other. Not gonna say it's a "no skill" meta or comp, but even when I play(ed) hyper or support, I can't help but feel like winning or losing the first fight(s) felt almost entirely unskillful, and cheesy. And in 90% of games, deciding who wins the game on such a random and cheesy lv3 fight doesn't feel too swell, regardless of which end you're on.

But the worst part is how sometimes people don't run that meta. And I kid you not, the last 10, if not more, games I've played where one team had the hyper and the other had a jungler, the team without the hyper lost every time. (Regardless if it was my team or the enemy one). So it feels like a coin toss on whether you will get it on your team or not. As someone who started very low at the beginning of the season, in Silver I (Diamond now), I feel like the top-jungle comp is a lot more skill-based and fun. It allowed for a lot more interesting picks, because the jungler had a lot more pressure than the support or hyper do, so you didn't strictly have to pick something that shoves waves quickly, and had a wider range of champions to pick from, in my opinion.