I feel like plants mostly benefit the stronger junglers

Nameless Voice·2/20/2017, 11:42:00 PM·4 votes·620 views

A thought I've been having while playing jungle recently is that plants mostly benefit strong / duellist junglers in the early game, indirectly hampering the weaker junglers that they can be used against.

http://i.imgur.com/0eut9gl.jpg

Specifically, I'm taking about the blast cone behind the epic monster pit in your jungle, and the scryer cones.

In the early-game, a jungler who can invade and duel can easily come to a weaker jungler's buff camps and try to ambush them there, keeping the blast cone available as an easy escape in case the weaker jungler's team tries to collapse on them. It makes invading and bullying weaker junglers much less risky, setting those junglers even farther behind the usual duellist picks.

I've actually come to the conclusion that you should always destroy any blast cones you find in your jungle in those locations, just so that your opponent can't use them against you. The cones are sometimes useful in the mid-late game for alternate gank paths or to try to steal epic monsters, but the rest of the time they are far more beneficial to your enemies.

The scryer's bloom is somewhat similar, though to a less extent. A strong jungler (or toplaner, depending on side) can peek into your jungle and trigger the scryer's bloom to see where you are and maybe either invade you or steal some of your camps. Meanwhile, a weaker jungler usually wants to avoid using them too much because they tell your opponents where you are (especially true if you are playing an assassin jungler who wants to gank a lot.)

A strong duellist such as Lee Sin generally doesn't care if you know where he is, because you can't fight him anyway (and he can easily escape), while a jungler who can't duel or escape so easily normally doesn't want to advertise their presence.

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