State of Cassiopeia [4.21]
State of Cassiopeia in 4.21
I’d like to gauge how people feel about the state of Cassiopeia in terms of Balance, Gameplay feel and Fantasy Satisfaction.
Tl;Dr: How would you describe the current state of Cassiopeia based on Balance, Gameplay Feel and Fantasy Satisfaction?
*This isn't a survey, I just include some questions to get things going in the right direction. Just separate Balance, feel and Fantasy in this discussion. (ie: No "I think she sucks because I cant exclusively poison from afar"). *
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Balance: What I mean here are her numbers; too high, too low, too crooked, too purple…?
- Is there a fair trade-off between damage and skill requirement? To pull off the combo, squishiness i.e. positioning, item dependency (need to get fed/high CS).
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Does she have clear strengths and weaknesses? Does she have a clear and thus exploitable power curve?
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Does she have good counterplay?
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Does she have good/flexible Item paths?
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…
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Gameplay Feel: Regardless of how you want her to be Fantasy-wise, how does she feel?
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Do you enjoy playing her?
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Does she feel clunky?
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Are there any obvious bugs or QoL fixes?
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Do you feel your choices matter or are you just mashing your keys with similar outcome every time?
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Do you feel sufficiently rewarded for the risk/effort you put in playing her?
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Fantasy Satisfaction: There’s no right or wrong here, how does your Fantasy of Cassiopeia compare to the in-game reality?
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Do her voice-overs and emotes make sense to you?
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What is your Cassiopeia Fantasy and how is the current Cassiopeia not fulfilling this Fantasy?
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What is Riot’s Cassiopeia Fantasy and did they succeed or fail in bringing it?
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Do you like her skins? If not which ones do you dislike and why?
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IMHO:
- Balance: I think she’s in a good spot. In the experienced hands, Cassiopeia does insane amounts of damage, once a certain skill ceiling is breached she can carry a game. It is hard to say for me if that Skill ceiling is too easily reached though I dont even know if Im quite there myself.
She has strong trade-offs:
- There are a number of matchups that are really hard for her.
- It’s easy to screw up; one E on a non-poisoned target and it’s over and literally missing one or two last hits with E can cost you the laning phase due to mana issues. If things go perfect and a small misstep by an opponent however, she can be quite devastating even at level 2-3.
- She has very flexible itemization, but that doesn’t make it easier, on the contrary, another skill ceiling that, once breached brings out her potential.
- More than other mages. She can work with multiple Summoner spells: ignite, heal, exhaust or teleport all benefit her in some way depending on the lane or team comps, she can benefit or suffer significantly from a good or poor choice.
- Just like an ADC, but without a gap-closer she is very squishy so she relies heavily on good positioning, exacerbated by her poison > Twin Fang combo that makes it more difficult to switch targets. With very high damage potentials, I feel there is a fair trade-off here.
- It is very easy for an opponent to know when to go in and when to back out vs Cassiopeia, often I win simply because an opponent doesn’t respect my Miasma, that’s entirely his fault and avoidable.
- Gameplay Feel
- I enjoy playing her, she’s strong, I can melt faces, melting faces is fun!
- I have long been extremely frustrated after playing Cassiopeia, not anymore. There were bugs and inconsistencies, doing well on her didn’t feel sufficiently rewarding and item choices didn’t feel impactful enough.
- The poison visual clarity, it is known.
- I can clearly see when and how I fked up in lane or during a teamfight. I think this is in large part due to the QoL fixes spread out over the past months (unfortunately hand in hand with new bugs and under tuning (no shit)).
- She has a very fun risk/reward gameplay, you need to get in and melt face sometimes but only at the right times and never all the time. It’s all about darting in and out, choosing to follow poison up with Twin Fang or not is crucial and not necessarily a straight-forward choice.
- You can’t mash your keys or you will end up with a long Cooldown on E, which means death and Petrifying Gazes into thin air are common even amongst much higher skilled Cassiopeia mains, not to mention actually landing your Q’s. So contrary to some other “high skill” champions (you know who you are) when you see a Cassiopeia doing well, it means they’re doing very well and when they fuck up, they fuck up tremendously.
- Fantasy Satisfaction:
To me her Fantasy is nearly spot-on (this can’t ever be perfect though).
My Cassiopeia Fantasy is a predator that stalks its prey, deceivingly weak at first; inciting a reaction only to scurry away and come back again and again, poisoning and whittling down an opponent. Until at some point, the prey sufficiently weakened, she slithers closer sinking her fangs in the flesh, going in for the kill.
Right now the fantasy is there, but it goes a little too fast to the kill part (twin fang).
Her voice-overs could do some work, I like them, but they're not all in-line with what she's about.
Tl;Dr: How would you describe the current state of Cassiopeia based on Balance, Gameplay Feel and Fantasy Satisfaction?
:^)
, which give me more and more sustain.