Draven Balance
These are minor changes to Draven that would reflect the removal of his old Bleed passive (which was OP I have to agree). As it stands you removed the OP but kept the tradeoffs of that OP.
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Remove the forecast marker where his axe(s) will be landing. With his old DoT passive the need to forcast to other players where his axe will land was the tradeoff of that OP gloriousness. Now that the passive has changed that bulls-eye marker is unnecessary. Draven players will still have to play the mini-game, the opponent just has to also play a guessing game where the axe will land.
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Another tradeoff of his old OP passive was his low amount of mana, but high mana usage abilities. Since the passive has changed... Lower the cost of his abilities: Spinning Axe 40 or 35 (down from 45) mana, Blood Rush 30 (down from 40), Stand Aside 50 (down from 70), Whirling Death 100 (down from 120).
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His current passive 'League of Draven' does not loose half the stacks when he dies, OR only looses 25% of the stacks.
That is it. No need to change his other abilities they are fine the way they are. He has CC (its a weak one but its a CC none the less) his E. It also acts as an escape along with his W. Weak CC/Escape is a tradeoff for having the best damage.