[Diamond Design] What's the Deal With Silences?
Hello everyone!
Sorry about last week’s post. Due to the nature of my schedule, I didn’t have a lot of time to read up on people’s comments/criticisms/suggestions of my article, and I’m not super sure I’ll be able to reliably do that in a reasonable amount of time. I’ll do my best though! For those that missed it, you can find last week’s post here.
Like I said last week, I’m going to try and continue putting these out on a weekly basis on Sundays, but much like IronStylus likes to say, NO PROMISES. For the poll from the previous article, I asked what kind of topics you guys were interested in, and while there was some variance, the main thing I took from it is you guys will like anything I write! Just kidding of course, but the votes were split fairly evenly so I’m gonna go ahead and write about something I felt inspired to write about. It doesn’t mean I’m never going to write about the other things though.
With that out of the way, let’s get going. Today’s topic is…
http://th06.deviantart.net/fs70/PRE/f/2013/265/8/6/lol___silence_is_golden_by_cubehero-d6nbons.jpg -fanart by cubehero
#What’s the Deal With Silences?
As many of you have surely noticed, Riot has removed many of the silences that a number of characters used to have. Talon, Kassadin, and LeBlanc, our prayers reach out to you. Also Viktor. At the same time, a bunch of characters still have silences. Today we’re going to be looking at this particular kind of crowd control and taking a look at acceptable design policies surrounding it.
#What Does a Silence Do?
The first place to start is obviously by defining our terms. What does a silence do that differentiates it from other crowd control? Simply put, a silence prevents you from using abilities, and breaks channels. It differentiates itself from a stun because it allows you to continue moving while you can’t use abilities. Pretty easy concept right? Good. Moving on.
http://images.gameskinny.com/gameskinny/beabd6b620cb866f80da0c0a9b8b0be9.jpg
#Champions with Silence Removed
Kassadin
Kassadin, oh Kassadin. Before his rework, Kassadin was picked or banned in over 90% of competitive play, and at one point I remember it being said that in normals (which included blind pick) Kassadin boasted over 100% pick/ban rate because he was often picked on both teams. Why was Kassadin so popular? Obviously a big part of this was his mobility, but that’s not what they removed from his kit. Kassadin’s other problem was his ability to easily burst down a target with little to no counterplay or consequences. A significant part of this was the silence he had built into his kit. Since Kassadin was usually taken into the mid lane, where champions tended to have most of their damage tied up in abilities, having a second or two to output your damage before your opponent really had any opportunity to counterattack was massive.
Kassadin’s silence was also targeted, and ranged. Kassadin could nullify a significant amount of harass he took, farm, and use it as a damage tool, all on a relatively short cooldown. Another problem with Kassadin’s silence is found in the definition we used up above. Silences allow you to continue moving while you’re silenced. Kassadin had a powerful AoE slow attached to another ability, allowing him to not only prevent you from effectively fighting back, but also to prevent you from effectively running away.
LeBlanc
Much like Kassadin before her, LeBlanc had her time in the sun, where she used to dominate mid lane due to a mix of her incredible mobility and ability to quickly kill a target and escape. Much like Kassadin, LeBlanc had a consistent, low counterplay means with which to apply a silence by comboing with another ability, often her gapcloser. What else did she have in common with Kassadin? Besides the ability to instantly destroy a target, she also violated the core idea of the silence by having another form of crowd control that would prevent the target from moving.
Talon
This thread is rather interesting to me, talking about the state of Talon back during the League of Black Cleavers. Within, Xypherous is talking about how Talon consistently had a high win rate, but was rarely touched. While I may be reading incorrectly here, it does reinforce my belief that Riot is less likely to touch the numbers on champions that are underplayed even if they are significantly strong or weak, on account of they don’t affect as much of the playerbase.
Back on topic though! What do Talon, LeBlanc, and Kassadin all have in common? Besides the letter “N” in their names, they all have gapclosers, targeted silences, powerful slows, and the ability to instantly kill their target before they have the opportunity to respond. Talon has the added bonus of not being able to be autoattacked either, due to the nature of him being invisible.
What Does it MEAN?
To quote Riot context posts, these “high-burst low-counterplay assassins” needed to have their silences removed so that “at least her opponents can fight back”. You’ll notice in the reworks to these champions that all of them kept the crowd control they otherwise had, and Talon was even compensated with a slow on his gapcloser instead of a silence. While these characters still retain their ability to destroy a target nearly instantly, the target now has an option to fight back.
http://www.leagueoflegendsskins.com/images/champions/splash/Blitzcrank_5.jpg
#Characters Who Still Have Silences
But the question then becomes, why do some characters still get to have silences? We’ll take a look at those now. The problems we identified with silences above are these:
- Targeted, very reliable
- Combined with other form of CC
- Combined with ability to instantly burst down a target
Definitely Not Blitzcrank
Blitzcrank’s ultimate is such a powerful ability, that I believe on almost any other kit would be the iconic ability. All champions within a certain range of Blitz are silenced and take damage. While very reliable and combined with another form of crowd control, the lack of ability to instantly destroy a target (inb4 AP Blitz mains call me out here) allows this ability to go largely unnoticed by large sections of the population and thereby receive a pass.
Cho’Gath
Wow. Cho’Gath’s silence is mixed with all three of the primary problems we identified! While not guaranteed, it is very reliable, and combined with another form of CC. Lastly, Cho’Gath can instantly kill his target when he lands his full combo. I’m not entirely sure why this silence is still in the game, other than the inconsistency of his other form of crowd control, and going with the idea that Riot doesn’t touch champions that don’t see a lot of play. It also has a significant cooldown (13 seconds with no CDR, 7.8 seconds with 40%) and isn’t guaranteed, but I still believe it could use a rework.
Fiddlesticks
Fiddlesticks is one of the hardest silences to justify. It fulfills all of the problems we initially laid out, and is even combined with the gapcloser the other changed silences were also combined with. Fiddlesticks can burst down a single target, has another very powerful form of crowd control, and is targeted. While a little unreliable afterwards, hitting a different target than the initial one you intended requires an important misclick. I am frankly very surprised that this silence is still in the game, and believe it should be removed, or otherwise changed.
Garen
Garen has two of the mentioned problems above, but his silence has some serious weakness built into it. The first is that in order to use it, he has to hit his target with a melee autoattack. As a champion with a weak gapcloser (speed boost), almost any form of crowd control or dash by an opposing player will prevent him from hitting his target, making it targeted, yet unreliable. It is also not paired with any other form of crowd control, apart from maybe Randuin’s Omen. While very powerful if Garen manages to hit his target with it, the weaknesses inherent in the kit allow this ability to still be in the game.
Malzahar
Malzahar’s silence similarly suffers from some serious weaknesses which allow it to continue being seen. While it can be used offensively, it can be a difficult skillshot to hit due to the slowness and odd targeting format, and is generally better used as a defensive tool rather than an aggressive one. However, it is also coupled with a very strong ability for bursting down a target from 100 to 0, but due to the nature of this skillshot’s inconsistency, it can still be allowed to remain.
Soraka
Soraka is unusual in that while her old kit had a silence, her new kit continues to have one. However, a few important differences have been made. The original ability was a targeted silence that could also be used to restore an ally’s mana. The targeted, ranged nature made Soraka, especially in a solo lane, very non-interactive for her opponents. The new ability, while still a silence, functions similarly to Swain’s Nevermove. Anyone standing in the Equinox is silenced, but this is limited by the range of the ability, and her opponent can simply move out of the pool. This creates a zone of control for Soraka’s team, and importantly, gives her opponent a way to end the silence. While the ability does have some offensive capability, it is again, primarily used as a defensive tool.
Honorable Mention: Viktor
Viktor’s rework saw his silence on his ultimate removed, and replaced with a functionality like Kassadin’s where it could still interrupt channeled abilities. As I believe this was the intention of the ability in the first place (I think it was .25 seconds?) this is simply a better way to code what they had tried to do in the first place.
http://loldb.gameguyz.com/images/skins_big_skin_fid_path/ryze-professor.jpg
#So What Have We Learned?
Well obviously, silences are a weird form of crowd control. Most of the champions who have silences are, or have been, predominantly anti-mages. They have also had numerous problems surrounding their kits, due to the nature of low counterplay to their abilities, since the shortest duration silence affects the entire team and is .5 seconds (Blitzcrank), while Garen and Cho’Gath silence their opponent for a full 2.5 seconds. Malzahar’s is even longer, scaling up to a full 3 seconds. This duration is part of the problem with their design, as other crowd control that lasts similar lengths of time (Morgana’s binding, Rammus’ taunt, Fiddlesticks’ fear, Zilean’s slow) similarly provide a lack of counterplay.
My belief is that silences should be predominantly defensive abilities. We see fairly successful designs for silences in Soraka and Malzahar, who have the ability to use their silences offensively, but are much more potent when used in a defensive manner. At the same time, silences can be offensive if they are difficult to land or hard to combo off of. Garen is the most obvious example of this. Champions like Fiddlesticks and Cho’Gath do not have well designed silences, as their silence is fairly offensive in design, while also being quite consistent and mixed with strong burst.
The other problem with silences is that they remove the ability for a target to use their “trump cards.” The champions this particular crowd control is primarily aimed at, mages and some tanks and bruisers, no longer have a real means of choosing to fight or flight, especially since the only silence listed without a follow-up or lead-in crowd control is Garen’s. By preventing the target from using Flash, or Zhonya’s if they have it, players are left with little recourse if their support doesn’t have a Mikael’s. Meanwhile, the champions that this crowd control is not aimed at, autoattackers like Marksmen and other bruisers/tanks, either don’t care at all about being silenced, or have an item specifically designed for them to remove it in the form of Quicksilver Sash.
http://lolmerchandise.files.wordpress.com/2014/02/n9i4gxq2.jpg
#Another Kind of Crowd Control
There’s another “primal” form of crowd control that we don’t see a lot of. But first let me explain primal crowd control. Primal crowd control is the basic crowd control that others are made up of. These are blind, root (snare), silence, slow, forced action, attack speed slow, knocks, and what I like to call pacify. Pacify is the prevention of autoattacks entirely. Thus stuns are a combination of root, silence, and pacify. Wither is an attack speed slow and a movement speed slow.
We see a fair amount of all of these “primal” crowd controls except for pacifies. The only champion that has strictly a pacify is Amumu, and his is coupled with a root. Perhaps making this form of crowd control more common would make silences feel more fair, as casters are more strongly targeted in terms of crowd control than their autoattacking counterparts.
#Conclusions
Unfortunately I don’t really have good further suggestions on this topic, as I don’t find any good candidates in the current list of champions where adding a silence to their current kit would be healthy for the character. Perhaps changing Karma’s empowered Q to have a silence instead of a slow would be acceptable?
FOOD FOR THOUGHT: Are there examples of kits that you think could do with a silence? Are there kits you think could do with a PACIFY? Let me know in the comments below!
Hey guys hope you enjoyed. Sorry this is coming out so late in the day, but here it is anyway! Once again I’m going to include a poll with some ideas I’m considering for next week, go ahead and vote, but NO PROMISES.
Thanks for reading and I’ll see you guys next week!
Edit: Central hub for the series. Go find the other things I've written about and suggest topics here!
Edit 2: Hey guys, there's a number of times where people will point out something I said that might be factually incorrect or poorly worded. While I won't be changing the content of the article please don't hesitate to call me out on it! I'm not perfect, and I don't pretend to be. Just try and check to see if someone has already mentioned it first.
Edit 2b: Hey guys, as it has been noted multiple times, yes you're right. Lulu does have a pacify! Because I'm lazy I'm just gonna write this here, I was just being bad at writing. I agree Lulu has a pacify, the distinction I was trying to make was that Amumu has a pacify, but doesn't have a silence built into the same ability! Lulu prevents you from both casting spells and autoattacking (also every stun) but Amumu is the only one that lets you use spells but not autoattack.
fluffy!!