The real reasoning behind the Riot Games decisions on gameplay

x Wyvern x·12/10/2018, 3:04:54 PM·3 votes·1,075 views

I have been thinking about this for a while, years, I might be wrong but there are several little things that made me think that they are actually doing things in the way they wanted because of their really bad philosophy.

Again, this is what I think they are doing in reality, feel free to make theories or share your opinion, lets start.

Riot Games was a small indie company that grew up into a really big one, even though they only have a game, they also have a lot of things around it, merchandising, e-sports etc...

The game is split into three "communities", the people that play the game, the people that watch the game (e-sports) and the people that work at the game.

People that play the game are the ones that know what is more healthy for the game and want changes towards making it less frustrating, more skill rewarding and more fun.

People that watch the game are often looking for spectacular plays and games, looking for rewarding skill plays and certain champions to show up and do something fantastic, but they dont want to see a boring champion into play.

People that work at the game look for two things, making the game as close as their expectatives as possible and to make the most money they could, this often requires to sacrifice one of the two communities in exchange for the other because they share different purposes.

Riot games is a company, ofc they will look for making money, they can make money from skins, merchandising and e-sports. E-sports are probably the thing that gives them the most money and thats why they have enphasis on it, so lets introduce another concept.

What happens when riot games watches their e-sport games? Does they see what they want? Thats why they buff certain champions like if they were a raid boss, they make reworks that look spectacular and dominant and nerf champions into oblivion they dont want to see, because thats what riot wants, not the community.

Now that you guys know this, you can clearly see why Riot Games makes dominant espectacular champions with high skill cap or at least good outplay possibilities (best examples are Irelia and Akali reworks).

There is a lot more about that, if you center your head on a philosophy of what you would like to see in a match you would think of "insane one shot" (you cant say not when you watch nightblue insane one shot videos xD), assasins killing mages or adcs and team traps that one shot the enemy team, BUT, you dont want to see a nami saving the adc with a heal or a braum and caitlyn fighting a ezreal and a soraka, too boring right?

Guess what, no, thats not boring, that depends on tastes, yes, they want to make it spectacular and outplays and that, but hell, the people that watch your e-sports is the people that play the game, the people that buy a skin for your new reworked champion is the people who play the game, and at the same time, the people that ban those dominant champions are the people who play other things and they FEAR the actual philosophy of riot.

Damage creep contributes this spectacular one shot meta, the removal of defenses but including new ways of doing damage has only one purpose, make offensive outplays more often.

With this being said, there is no doubt for me that Riot doesnt share their real opinion, they dont want the game to be balanced, they want it to be as close as they want to their ideals, they might change sometimes, but thats how it works for them, and they wont tell you, no matter what we say because if they do, their community will drop like a broken ship.

The real reason because Riot takes bad decisions is because they look to make their game as close as their BAD expectations they want

Damage, fast pacing games, dominance, mobility, one shots, overcomplex kits, deathmatch style game, thats what they want, its not that they dont listen to us, they are just making it in their way while they tell us lies about how they are gonna fix it.

We have years of proofs, and they dont even read topics at all when they have such huge amount of workers.

For me, their worst decisions were: -Assasin items, specially duskblade which is overpowered in many ways and cheap -Irelia, Akali and Aatrox reworks -Ignoring enchanters and buffing adcs -One shot meta and the lack of defensive options -Decisions regarding immobile champions defensive options -Allow the development of a toxic community in general -The most important, ignore their player base as a whole.

The game is not only yours Riot, if we werent there your game would be nothing, the game is property of the player base, and you know that.

Sorry if it feels a bit offensive guys, i'm just serious about this.

5 Comments

ModWulf Helhammer12/10/2018, 3:20:26 PM4 votes

People that play the game are the ones that know what is more healthy for the game

I’m going to stop you right there.

That is absolutely, 100% not true.-

Alzon12/10/2018, 3:31:10 PM1 votes

The Irelia rework has just as much “outplay” as pre-rework Aatrox. Literally the same concept. Stack up a couple passives and be a god, or don’t and be a melee minion.