Ekko Balance

Ben119·6/1/2015, 2:18:33 AM·1 votes·675 views

I think ekko is an alright champion I really like him in fact, barring 1 thing.

His stun.

Typically melee assassins have a few general problems, sticking to their target, dying before damage gets off, and most notably and almost universally, MELEE ASSASSINS DON'T GET HARD CC. Now I know that it would really hurt Ekko to remove the stun, in fact he would probably never be played. Also if you read his ability description it says:

"Ekko splits the timeline, creating an anomaly after a few seconds that slows enemies caught inside.** If Ekko enters** the anomaly, he gains shielding and triggers a detonation, stunning enemies by suspending them in time."

The if Ekko enters part is what's important here. I think that changing Ekkos basically guaranteed stun on anyone without flash/blink, to only working IF HE CROSSES THE BARRIER of his W would make him a lot easier to play against. This would be a significant nurf and would be able to keep his damage and sticking abilities and while at the same time keep him from being an overpower pub stomper. As is it would be probably be extremely hard to cross the barrier so his W would need a duration boost as well.

TLDR: Ekko's stun is to strong as is and should be changed to only stunning if Ekko can cross the barrier of his W

4 Comments

Ra1d6/1/2015, 2:25:04 AM1 votes

this is a bit confusing as to what you're saying. As I understand you, you're saying that his stun should only be activated when he enters the slow field made by his w but that is how it already works.

Yenn6/1/2015, 2:26:23 AM1 votes

If you get hit by his stun, it's because you're bad. You can not get hit by his stun by getting good and not being bad.

The real problem here is that his abilities punish shit players (which is 99% of the community), but are completely unusable against anyone decent.

kJs6/1/2015, 2:42:06 AM1 votes

It's worth mentioning that the base damage and AP scaling damage of a returning timewinder is far higher. Base DMG + 20% AP on shooting out then Base DMG + (60% AP) on returning.

http://leagueoflegends.wikia.com/wiki/Ekko