Azir rework idea

PiiroM·6/7/2017, 9:42:04 PM·1 votes·356 views

Thoughts on possible Azir re-work:

Remove current passive. It's not consistent, hard to get used to, and not very flexible. Replace with "Courage to Obey." If Azir is within 1,000 range of an allied structure (turret, inhib, or Disc of the Sun), his soldiers gain 10% attack speed and the range on his Q, W, and the tether range of the soldiers is increased by 50%.

Q & W stay the same with the above change.

Remove E. The dash is hard to use for newcomers and really doesn't fit his place as someone who commands from afar. Replace with "Shurima's Legacy": Azir summons a Disc of the Sun on any piece of terrain (walls, turret foundations) outside of the enemy nexus. The sun disc does not attack but provides true sight. Allied units within 1,000 range of the Disc of the Sun gain 10% movement speed.

R: same as before, but modified so that Azir can activate a second cast on it that allows him to dash to the wall's location (behind the soldiers). Gives him some mobility but ties it to a higher-CD ability and is easier to use. (R twice instead of QE).

4 Comments

NinjaGuy696/7/2017, 9:45:10 PM2 votes

I can't upvote this. Not enough SHURIMA in this thread.

[slayer-pantheon-popcorn]

Glory976/7/2017, 9:51:34 PM1 votes

Well with removing the dash on e you are removing the shurima shuffle that is the most essential in his kit. A range increase of 50% on his q and w is completly overloaded, he is already very strong as lane bully. The second cast of his ultimate seems useless, cause there would be no reason for a squishy damage dealing mage to jump into the brawl. I don't know what to say about your suggestion because you're completly changing his playstyle.

e46 Fanatic6/7/2017, 9:58:05 PM1 votes

I like one of your ideas but overall it seems pointless. Azir should be left alone

PiiroM6/7/2017, 10:08:38 PM1 votes

I agree with those that like the Shurima shuffle, but Meddler has stated that they are fundamentally changing his kit to be more accessible. Meddler said they'd remove either his mobility, range, or burst, and in this idea, the thinking was to remove the mobility. https://dotesports.com/league-of-legends/azir-rework-abilities-replaced-15081

I threw the %s out there as placeholders, obviously can be tuned to 20%, 30%, whatever. If you think it is OP in lane, you can tune the mana cost on the Sun Disc, or change how it decays (maybe scales with levels) so make sure he's not spamming it + soldier commands.

And thinking about it again, the second cast on R is pretty useless, I was thinking of it as a way for Azir to escape/go over walls, but yeah, just take that one out.