In regards to marksmen (and other) balance

Automated Riven·8/24/2017, 8:50:15 AM·1 votes·227 views

To begin with I would like to address some of the problems which seem to be plaguing The marksmen role. Marksmen feel like they reach a point in time in the game (4-6 items) where they start three shotting squishies and melting tanks. I want to see a balance point where they are still king of dealing damage to tanks, as they should, but are not as dangerous to squishies. Some item changes and game mechanic changes which would help with that would be something akin to these (note these are purely subjective and are meant to be taken with a grain of salt) 1.item 3031 AD up to 100 10% cdr Unique passive changed to spells increase the next non crit AA damage by 15% Ranged only 2.item 3046 + 30 ad crit down to 25% PD passive stacks with hurricane bolts 3.item 3087 + 30 ad Crit down to 25% SS damage reduced to 50-100 but cannot crit on the target of the auto attack can be applied by hurricane but will deal 33% damage on hurricane bolts. 4.item 3094 +30 ad crit down to 25% damage adjusted to 50-150 Can crit for 150% damage against champions and to 250% against towers. Does not 5.stack with item 3087 6.item 3085 +25 ad Crit down to 25% 7.item 3072 AD up to 100 8.item 3153 AD up to 40, Attack speed down to 25% Unique passive adjusted to spells and auto attacks deal 8% of targets current health on hit. 9.Reduced by 33% for AOE spells. 10.item 3508 AD up to 100, after using a spell your next basic attack will restore 6% of your max mana. Unique CDR passive removed. 11.item 3036 Passive changed to 40% bonus armor pen 12.item 3139 AD reduced to 50 MR up to 50. 13.item 3042 AD up to 40, Added 10% cdr. Passive changed to 4% and 8% (probably should increase manamunes charge time but I cant think about that now. Its too late)

The point of these changes is to give multiple build paths for marksmen. You can either have High AD and spell oriented passives. OR you can have High attackspeed high crit but lower attack damage. There would probably need to be more options for inter weaving between zeal items to produce interesting gameplay. But the idea would be to have a high damage high cdr path for people playing ad casters. OR your could go into the high attack speed/high crit but lower relitive attack damage for AA focused Marksmen.

Mages.

I havent thought through the state of mage items other then there is way to much CDR. I am open to Ideas but I would like to see higher AP amounts with itemizing into cdr actually resulting in lower ap for more spammable spells. something akin to thus. (note these are purely subjective and are meant to be taken with a grain of salt)

  1. item 3089 unique passive changed to be 40% bonus AP 2.item 3165 CDR removed. AP increased to 120.
  2. item 3151 Burn damage changed to 2% of bonus health (still doubled against movement impared targets), +15 magic pen is changed to 25% bonus magic pen, Added 10% cdr.
  3. item 3116 rework slowing passive to individual spells apply a stacking slow of 5% stacks to 7 times. -Add 10% cdr.
  4. item 3030 Reduce slow to 30% and increase duration to 2.5 seconds. AP down to 70.
  5. item 3115 CDR down to 10%. Passive now applies to spells. full damage on single target and half damage on AOE.
  6. item 3146 AD removed and AP up to 100. Grants 20-38 flat magic pen based on level. Omnivamp moved
  7. item 3285 AP up to 120 and passive damage increased to 100-200 based on level +10+15% ap based on level. 9.item 3135 AP up to 100. omnivamp added from item 3146 Unique named passive shared with item 3151 and item 3136 of 25% bonus magic pen
  8. item 3136 changed to 15% bonus magic pen 11 item 3102 Build path changed to include QSS, Spell shield removed.

The idea here is to increase build diversity. Put cdr on items that champions like Cassiopeia Ryze Azir AurelionSol Karthus as well as other mages who want to control the battlefield while also doing consistant damage over time would love. These types of changes would also allow for higher damage from champions who dump their cooldowns and then are useless while they wait for them to come back up. this would also allow champions who do consistant damage who want the omnivamp to actually be able to use the omnivamp by putting it on an item that they would want to buy. We are also allowing mages who want to scale into the late game to be able to deal with tanks and take a 'ADC' role in shredding tanks while dealing less damage to squishy champions. (yada yada same as above)

Tanks and simply get cdr for free. so I would suggest these changes. item 3078 down to 10% cdr item 3025 down to 10% cdr, armor up to 75 item 3001 Health down to 250 Magic resist up to 65 item 3194 Health down to 250 Magic resist up to 65 item 3742 Health up to 500 armor down to 50 item 3110 CDR down to 10 item 3143 Health up to 500 Armor down to 50 item 3800 health down to 250 armor up to 50 item 3065 Health down to 250 Magic resist up to 65 item 3083 really should be removed tbh

The point of these changes would be that if you are going to run a bunch of cdr your are going to sacrifice health to provide more damage and crowd control in teamfights. These would be the tanks that you would want to be running stone plate on so that you can cap out cdr but you still have to be focused because you have so much crowd control. Other tanks would have High health pools and be able to be picked onto comps that dont have Tank busters and be able to be a damage threat in the backline while also soaking a ton of damage. Idealy we would find a middle ground where there are two very viable ways to play tanks.\

Skirmishers and divers Again, these champions get CDR for free without sacrificing anything for it. Due to extreme item efficiency with cdr tacked on to them. Some changes to which items have cdr and how much they have would be in order. 1.item 3071 CDR reduced to 10% armor shred reverted to 5% up to 30% AD down to 35 (as A riven main posting this is very sad) 2.item 3812 AD reduced to 50 Unique passive additional spells deal 3% bonus damage up to 12 (1 second delay on stack) (no riven 1 shotting you with a 12% increased damage ult) #imustreallyhatemyself 3.item 3022 Builds from caulfields and grants 10% cdr 40 AD and passive reworked to be spells apply a stacking slow of 10% up to 3 times (multiple casts of the same spell with refresh the stack it has already applied but will not apply an additional 1 (rip Riven) MELEE ONLY 4.item 3156 Magic resist up to 55 ad down to 40 5.item 3155 AD down to 10 6.item 3053 Adds 20 ad and 30% base ad. Melee only 7. item 3078 Reduce cdr to 10 and attack speed to 30. increase ad to 40 and hp to 350. Builds out of item 1043 item 3057 item 3044 This will allow champions who are wanting CDR to spec away from high damage items in order to spec into health and cdr. It shouldnt break champions like riven and fiora who love getting 40% cdr but will mean that if they want high damage they have to forgo the cdr in favor of a higher damage build. This is especially true with the rune update.

That about sums up what I was thinking. Please feel free to add to the discussion or critic my ideas if you so choose.

TLDR CDR has to many spots in the game and adc's are too strong at the moment in the late game. Reduce cdr as a generalists stat and emphasize sacrificing certain stats in order to achieve high amounts of cdr. Please if you liked (or disliked) what I had to say post a comment to create discussion.

PS this started as just marksmen and a few mage things but I just kept going.

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