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Champion Ability ideas!

MythicTwister··1 votes·895 views

@the devs, a few neat ability concepts that I've never seen done.

  1. A circular knockback: The champion performs a short dash in a direction, then spins their large weapon quickly in a circular clockwose motion around their body, starting from directly behind them and finishing behind them again. The move deals damage to all units struck and causes the first champion hit to be knocked back perpendicular to the weapon's handle or blade. This incorporates a simple dash and damage with a highly complex positioning game. If you dash "north" of fleeing champions they will be knocked back away from tower. Timing the swing and your position relative to them would change the trajectory! I would have the ability stop on the first champion hit and slow the rest of targets hit. The distance and damage, dash and speed are all relative. Its the "batter swing!" Element that's unique.

  2. A ranged ward ability: Champion places a "mark" ward on the ground at range. It is a visible ward that can be stamped out immediately by an enemy champion stepping on it, and costs a small mana upkeep. Coupled with a significant cool down, this vision centric ability could place many wards at once that have a significant collective mana upkeep. Wards stomped by enemies would ping the champion player to notify. The intention would be that the ability is full support utility and allows that champion to possibly use it instead of sight stone itemization. Might need to be paired with an on hit passive to give the ability slot some more weight.

  3. Wallwalker: Upon activation, this champion's next collision with impassible terrain will cause them pass through the terrain for one, two, or three seconds. It also deactivates smartpathing around terrain for the duration. Lasts one, two, or three seconds and the character is "pinched" out of any terrain it remains in after the duration. Pair with next auto attack slowing and damaging.

7 Comments

Marthian1 votes

I know it isn't the place for it, but I really want an actual witch character. Lissandra feels like an Ice mage, not a witch to me, and Lulu: Witches aren't the same as the Fey/Fei.

MythicTwister1 votes

I hear you, but I think Riot skirts any specific trope these days so nobody can say they are "cliche". How would you feel about a larger woman who has a witch like theme and carries a cauldron around? I could see some neat bruiser abilities whacking people with a cauldron or throwing it, and having it activate to boil over or spit fire. I've always thought the dynamic of Orianna and her ball would be cool on a brusier that has to physically interact with their "ball" weapon. Like she picks up and throws the cauldron, it sits wherever its left, unmovable, and she can ult out of it or something.

Marthian1 votes

Doesn't really sound like it. They've made several cliche characters (shadow assassin, robot, frost archer, pirate king, lots of generic warrior dudes, sniper cop, stupid hands, the joker*, flubber/sentient goo?, bounty hunters, light mage, bards/muses, the list goes on.)

That said, they've done a good job on many of those "cliche" characters having great backstories (Miss Fortune's new lore painted her in a entirely new even more badass and cruel way than previously.) Wouldn't put it past them to make a "cliche" witch but have interesting lore and cool gameplay (Witches are about more than just cauldrens and brooms: They are also about hexes and curses, polymorphing, and sometimes supportive roles.)

MythicTwister1 votes

They made some cliche characters in the beginning, yes. My point is that they are trying to distance themselves from that. They dont nececcarily want to be the guys who just import every trope. Think about what they are doing recently.

Tahm. Ekko. Bard. Rek'sai. They're all highly unique characters.

Yes the witch trope has a lot of different elements, but I don't think k we will see a other champion like Gangplank or Brand. They need a spin that sets them apart from every other member of their trope. Since Lulu has polymorph, I doubt they'd reuse it, and I cant see them making a which on a broom, which is why I thought a potion making woman who casts spells and has a magic cauldron could be spun as unique enough to grab their attention. That's all.

They wouldn't clone a stereotypical wart nose wiccan.

Marthian1 votes

I'm more of a fan of the hexing, curses, occult, and whatnot. Not too big a fan of those brooms, straight up flying with magic seems more practical (darn Dungeons and Dragons and Pathfinder spoiled me with Fly.)

Also I loathe the wart nose wiccan hag witch trope. They have a wide variety of magic (usually), there's no reason not to make yourself pretty. And pretty sure ugliness isn't even a requirement to begin with.

MythicTwister1 votes

I see what you're saying, but what about that kind of "witch" makes her different from a mage? DoTs? I mean, Leblanc uses magic to stay young and beautiful, manipulate people. Sounds like as long as her abilities were called curses or hexes it would be all good.

You'll have to forgive me, but what you're describing is reminding me an awful lot of the "Charmed" fantasy that some hippie wiccans ascribe to, and I hated Charmed. I'm sure its different.

Marthian1 votes

Probably would be a support champion, a potential idea of using a marking mechanic (maybe applied by auto attacks)

Also not all beautiful witches are nice. Haven't seen charmed, so I wouldn't know much about it, but those aren't the only example of witches that aren't normal-looking.

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