About Ahri Latest Balance Changes

MirrowFox·10/14/2018, 6:25:20 PM·16 votes·7,232 views
r/leagueoflegends - About Ahri Balance

Hey wanted to share my opinion on current ahri state if some1 is interested I'm mirrowfox D4 Elo and have been maining ahri since S4

  • Definetly ahri was OVERPOWERED before the nerfs and she deserved them but ahri got nerfed on a wrong way once again , like many old champs ahri's kit needs her ultimate to work so increasing it's cd make ahri usseles for around 2 minutes which sucks for an early-mid game champ.

  • Also increasing by a 40% the charm duration is not healthy for an assassin , this buff is the main problem if they wanted people to max w instead of charm they should have made charm mana cost scale with lvl .

What I propose Is revert both (ult cd and charm duration) keep the mana cost redu and see where she lands if she still needs buffs just make QoL like ult cd get's reduced if you kill an enemy or standard cd if you used to ran away , you could even think of a slight buff to w ap ratio from 0.30->0.35 (Maximum dmg from 0.48->0.56)

TLDR;

-Ahri was op and ned a nerf .

-Ahri's latest buff should be reverted , charm duration increased by a 40% was HUGE.

-Also revert her latest nerf and she would be balanced.

30 Comments

WalkingInACircle10/15/2018, 3:28:25 AM4 votes

That charm duration added a lot of fluidity and identity to the champ, and I'd hate to see it go.

Don't pidgeonhole Ahri into being an assassin, she doesn't have the target access full assassins have. Champs a hybrid.

iV0lt4GE10/14/2018, 6:32:01 PM3 votes

I think that the overall problem that Riot refuses to revert buffs/nerfs is because it would make the buffs/nerfs useless from the start and therefore they decide to give conpensional nerfs/buffs (prob why they nerfed the ult). There have been cases where they were forced to revert buffs/nerfs/reworks, but that's only because, it would have been a more pain in the ass to continue balance their current state, instead of reverting them.

TL;DR unless Ahri reaches a state where balancing her is difficult, reverts will not happen

Elapidaé10/14/2018, 10:27:39 PM3 votes

Just remove the champion tbh she has too much shit going for her. Lane sustain, cc, true damage that goes through minions, three dashes, too much damage, like just get a ludens amd you win the lane

Shablagoo10/15/2018, 8:00:26 AM3 votes

Lol, the ult nerf was exactly what she need her charm isnt the problem in fact it generally adds counter-play if she doesnt hit her charm her dmg is cut by 40%. The probably is she was to safe, and to often, less cd on her ult meant less options to shut her down because you couldnt gank her, less options to punish her to make a mistake, and less times she gets a auto charm hit with her ult. In all cases her ult is the problem, if you revert the charm changes and the ult buff you will find she will go back to her previous winrate, because before ahri was just as strong without the 40% dmg increase because she was so safe.

Malak10/14/2018, 9:45:36 PM2 votes

the ahri mains start posting again as soon as she isn't op smh

Noor Sakata10/15/2018, 3:53:52 AM2 votes

While I completely Agree about your change suggestions But no , Ahri was not OP at all , not even close , not even close of being a meta champion Strong yeah , but don't call her OP , she might be OP when it comes to 1v1 when she has Ult and ignite" like many other champions " but she is ok in fights , not even that strong to be op The charm duration buff doesn't sound that much op to me but , I always asked for reverts , don't like seeing her winrate like that anyway

2Charmnot2Charm10/14/2018, 7:28:49 PM2 votes

Burst Leblanc

https://cdn.shopify.com/s/files/1/1061/1924/files/Thinking_Face_Emoji.png?9898922749706957214

Edit: Oh so now we are not calling leblanc an assassin just because some moron put her in the burst category?

Charmed by Ahri10/14/2018, 10:26:51 PM2 votes

The cooldown nerf wasn't necessary, she is definitely hit early being an early-mid game champion. But the charm duration buff was a nice touch that she's needed for many seasons. Ahri isn't an assassin, she is a mobile burst mage, being so the charm buff helps her kite and catch more than before. Believe me, i've felt the nerf, just means you need to be wary of your ult and when to use it. Moreover, you can change your build to incorporate CDR items or ultimate hunter or grab CDR runes from sorcery and or inspiration.

Śhunpo10/15/2018, 2:51:51 AM2 votes

The nerf is fine since her ult is honestly what breaks her due to the general safety it provides. Now she finally feels less safe.

HaIlMonitor10/14/2018, 7:02:35 PM2 votes

She was already over a 50% winrate before, peaked at 54, got nerfed and still globally is sitting at a 52%. She is an easier to play champ with lots of utility and so she will be slightly above average, but seems okay right now.

I would rather they cut more utility from her kit, or weaken her sustain but keep everything else the same.

Lotus Storm10/15/2018, 5:01:21 AM1 votes

I like this state Ahri. Problem is Ahri does have too much safety. She just does.

Tormentula10/14/2018, 10:38:32 PM1 votes

Whenever I complained about ahri, my main issues with her was;

a) her ult being available way too often making it really hard to punish her unless she waste it and somebody can punish her in that time window. (At level 6 she's practically ungankable, unless you return gank immidiately after but at that point she's just full health freezing under tower until its back up)

and b) the charm. Idc so much about the duration because regardless of duration Ahri's spell rotation will finish, and it does kinda make sense for a damage amplifier on it, but the range on the charm is actually kinda long. I'd understand if ahri was a mage, but she plays more like an assassin, she should have to put herself in a position where the charm will either land and she'll kill her target, not throw charms from 975 units and the moment one lands QW one shot them or at least 75% health them before follow up. Its a far distance + the person hit walks closer so ahri doesn't have to step up. I mean sure the ability might not be long just for her type of champion it is.

If charm had a lower range (or mana cost so its used more carefully) idc if it did have extra damage, at least Ahri's wouldn't just throw charms from such a safe distance.. you can't stand behind or in the middle of the wave because of her Q going through minions and you can't step out because charm goes so far with a decent hitbox too. I feel ahri should be rewarded for landing charms and punished for missing them, differentating good and bad ahri players. ATM it feels like you can just throw anything out and still manage to win. 3rd times' the charm is literally what I experience when I play ahri because I suck at ahri and still manage to win lane off of one charm after missing and throwing out several, not like missing them puts me at risk. Ahri players that land all there charms and are good should do well (this is why I think mana cost is a good option too so players only throw out charms that matter) but Ahri players that just spam charm and so happen to land one of them shouldn't be able to auto win.

SanKakU10/15/2018, 1:42:19 AM1 votes

I agree. The charm changes were over the top and her ultimate was a fun and interesting part of her kit. I don't know how fun or strong she is now since I haven't played her, but playing against her hasn't felt very satisfying because if I randomly get hit by her charm because we don't have enough vision I feel punished for an ally's(my support) mistake and if I'm the one mostly in charge of vision then it's kind of easy to beat her if she isn't on the other side of the map half the time.