Illaoi Thoughts

ready for combat·12/2/2015, 12:04:33 AM·1 votes·1,423 views

Ever since she was released ive been playing her almost everyday. shes one of my fav champions, but i feel she could get some of her power shaved.

Things that are great and fine about her gameplay:

  • Her Q, W, and R i think are in a pretty good spot for the counterpley and damage

Things that aren't so good on her:

  • her tentacle's and her E's counter play

The tentacles could really use a Nerf just to make it a bit more far to her opponents. my idea would be to ether

A: Straight up Nerf the damage scaling (starting at 120% of her ad and scaling to 160% is pretty ridicules in my eyes)

Or i think what might be better

B: Keep the damage the same and for every subsequent tentacle hit (within 0.75 seconds of each other) on an enemy champion will deal 25% less damage up to a maximum 50%. like how** Azir** is

Now my thoughts on her E is that it just doesn't have enough counter play. I feel that tentacles deal to much damage to both the spirit and the vessel. I think the best course of action would to not instantly make them a vessel upon leaving the zone (although i believe you would just ignore this) and make it so the if she successfully vessels she gets more or better benefits. If not this i still thing the damage they deal to spirits and vessels should go down and maybe reduce the range from 900 to** 800** or 750.

I am very much enjoying her, shes fantastic, but feel as if its a little unfair to the other players. thank you for taking the time to read this.

5 Comments

Death by Glamour12/2/2015, 12:09:23 AM1 votes

I do like her but without any form of cc like a slow she is extremely lack luster imo.

Had to build a frizen fist to even have a chance of sticking to people.

Note ive only played her 3 or 4 times though.