Yasuo rework idea

Ir gallo·8/4/2017, 5:06:36 PM·2 votes·1,229 views

This is my idea for the Yasuo rework (Sorry if my english is potato) I like the Yasuo concept but he doesn't look like a badass wind samura tbh. Passive: Everytime Yasuo hits a champion/minion with basic attacks/skills He gains flow (Max flow is 100), when Yasuo is at 100 flow his skills will be empowered for a limited amount of time. Crit chance is doubled but damage is reduced.

Q: Can be cast 3 times and can crit. Yasuo Slices forward him with his sword (Not a trust like he does with his actual Q, with slices I mean really samurai slashes), at the third Q Yasuo deals bonus damage and bleeds the enemy champions he hits. Empowered Q: Third Q will knockup the enemy but will not bleed him.

W: Yasuo throws a wind wave that slows down enemy projectiles and speeds up Yasuo if he passes through it. Empowered W: The wind wave will block skillshots and AA.

E: Yasuo dashes through a unit dealing damage and marking an enemy, marked enemy takes bonus damage based on health from his Q. Empowered E: Has 0 CD

R: Passive: Yasuo gains more flow gain and duration depending on R level. If the enemy is not knocked up: Damage is reduced. Yasuo blinks to an opponent (Limited range) leaving the opponent behind him and dealing damage (An Example: https://www.youtube.com/watch?v=n9XCvtjVzhA). If the enemy is knocked up: Yasuo blinks to an enemy champion holding him in the air for 1 second dealing a massive amount of damage with rapid slashes. Yasuo gains a buff that nullify his crit damage reduction from his passive for a limited amount of time.

Keep in mind that this is just an idea.

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