What can be done to help out Syndra.
http://i.imgur.com/Vkn9Upi.png
Hello guys, this is my first time going onto the boards but I assumed this and the gameplay forums were probably the best ones to submit probable balance changes. I enjoy playing syndra alot, and I want to share some of that enjoyment with everyone, but she has not been strong for a while now and needs some help to regain relevance. Now, we don't want to buff the damage on her Q or anything, or we'd be back to preseason 4 syndra. No, i'm going to suggest some much more fair buffs that are both QoL and likely to make her more viable.
Keep in mind i'm not asking for all of these buffs at once, these are all just suggestions from the point of view of someone who plays syndra alot.
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W > E needs to synergize better. Heres what generally ends up happening. Syndra will use her W to pick up a sphere, and she will throw it at the enemy and then stun to make sure she can use Q right as soon as the enemy is stunned. This is very efficient syndra play, but theres one common issue - her W will outrange her E. This will make it so E does not capture and force the thrown sphere forward. Theres two options here, and I prefer the latter: Reduce the range on her W (this is definitely not preferrable as it is healthy where its at right now) or increase the range on her E (this is BY FAR the best decision here).
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Buff hextech/ WotA's effectiveness with AoE damage. Now now, I know what you are thinking: "Vlad is going to be so overpowered!" No, Vlad gets all of his spellvamp off WotA from targeted spells. We are not buffing this item in general here, we are buffing the effectiveness of AoE damage. WotA is a beautiful item on syndra, but I do not feel it is strong enough right now on her. I am willing to compensate, increase the cost of WotA by 500g for 5% -> 10% health off AoE (these numbers can be mixed around in whatever way, but you get the idea). This will also make building WotA a more reliable full game choice as, being an item of only 2.3k gold cost, its effectiveness doesn't seem that powerful once you go full build.
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(personal favorite) Increase the duration of spheres on the ground. I think this idea is really cool and would definitely make Syndra more viable at all levels. Add it to her passive or something, but make her spheres last 1/2/3 more seconds per levels 6/11/16, or maybe even 2/4/6 seconds (you get the idea here). Spheres dissipate way too quickly right now, and getting off a good ult requires so much mana consumption that its not worth it. Keep in mind, this would not make syndra so much easier because you can still get even more effectiveness out of holding spheres with W to cancel out their duration time. This will simply make it more possible to get bigger ultimates and increase her control of the map and lane in general (having a sphere up for longer increases the amount of time she can use it for a sneaky stun).
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Make Justicar Syndra's Q AoE range more defined. This is very much quality of life, but every time I use this skin (and trust me I love this skin alot aesthetically), I always feel something is very off about the Q animation and usage. Because the actual animation appears smaller, you will many times not anticipate hitting a sphere even if it does land and this can definitely ruin some game-changing plays. Just somehow make it visually more obvious the size/ range of Justicar Syndra's Q so that we won't have to struggle with it so much. Maybe it's that it is so bright and perhaps the initial cast animation should be more darker and more 'wholesome'. I think you could find some really cool ideas, like burning a sphere into the spot (starts off dark and burnt, then gets brighter until its full yellow like it stays).
If I get some more suggestions i'll be sure to add them in here. Hopefully a rioter will notice this post and take some consideration, because I think most can agree Syndra could use a little help on the rift right now.