Bard Magical Journey
I feel like Magical Journey could and should be the biggest part of Bard's kit since his main, most unique thing is giving allies great mobility and making allies who don't have something HAVE IT!
E- Magical Journey
- Base Mana Cost is reduced to 25 mana from 30 mana
- Can now be charged over 2.25/4.5/6.75/9/11.25 seconds
- Mana Cost scales up to 50/75/100/125/150 mana after fully charging, increasing by 25 mana every 2.25 seconds
- Every 2.25 seconds charged, Bard's Magical Journey goes through an additional wall in the target direction, up to a max of 2/3/4/5/6 walls
- The sound of Bard's Magical Journey upon being cast grows louder for every portal created If at least 3 portals are created, enemies within 5500 units can hear the sound If at least 4 portals are created, enemies within 7250 units can hear the sound If at least 5 portals are created, enemies within 9000 units can hear the sound If at least 6 portals are created, enemies can hear the sound globally
- Cool Down is increased by 30% for every extra portal created (up to a 30/60/90/120/150% increase, going, without CDR, up to a 23.4/27.2/30.4/33/35 second cool down)
This gives Bard a true identity for his map wide wandering and mobility while making it more costly to use.