Next season New item. Deeper game complexity: Negawards

VelGodd·10/22/2014, 5:03:30 PM·3 votes·1,232 views

I posted this to the community creations boards to which I was linked via email response from support. I think it actually would go better here.

I have an amazing idea, (such as you've heard 1000 times) for new items and game play depth for the next season. The idea itself is simple, but if implemented would have revolutionary effects on in game strategy that is both simple, and complex in it's nature.

Negawards. A new set of wards and trinkets that would revolutionize vision control and make it amazingly more strategic. Basically similar in nature to the wards and trinkets already established, negawards would provide an entirely new perspective and mechanic to the vision control game.

I can see it working thus: Like normal wards, there would be greens and pink, but both would be much more expensive, and the limit on such wards would be even more strict than the limit on normal wards, perhaps 1 of each type, maybe even only 1 or 2 per team. The negawards would work in much the same fashion as normal wards, however instead of providing vision, they would negate the vision of normal wards. The idea is that you would be able to deny vision in an area equivalent to a normal ward. The pinks would only reveal green negawards.

I think this is a simple idea that truly has the potential to add extreme depth and complexity to the game, without stranding lower elo players in a zone where the effects have no difference on game impact. Don't want the enemy jungler running up and throwing a quick ward in your red? Negaward it. Want them to have to fight for vision control on baron? Negaward it. Wanna keep that side bush safe in bot lane? Negaward it. As already misunderstood on the other post, no, they wouldn't negate champion, minion, or turret vision, just ward vision. Why not just use a sweeper to destroy the ward? Well a sweeper lasts a few seconds, while a negaward would provide an ongoing effect that has to be dealt with or ignored. I think it is a rather simple idea that could open up room for loads of new and complex play possibilities.

Response 1: As to be expected, some of these early comments are a bit short sighted, if not downright obtuse. First, red trinkets are reactionary, you pick a spot you think is already warded, they last a few seconds and then has a cooldown. A nega would be proactive, able to set up vision denial in advance, rather than simply removing vision that has already been gained.

Knowing where one is and simply clearing it with a red trinket. Something that limited and that much more expensive being susceptible to a simple red trinket? You'd have to use a pink nega.

What would it bring that we don't already have? Like said above, proactive preplanned vision denial. Oh, I see you used your red trinket in that side bush I just warded, oh well good thing I have a sight stone~ Not if it's nega warded, you have to actually gain control of the bush to remove it.

There's plenty of ways to regain control of an area if someone is simply sitting there camped. Wards aren't the only brush check, and how long is someone or a team going to simple stand in one spot just because they know you don't have vision? That doesn't mean you don't know they are there.

8 Comments

JustMyBassCannon10/22/2014, 6:50:19 PM4 votes

"Hey, I have a totally new idea that has never, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever been suggested in a League discussion ever. Let's make wards that do the exact opposite of normal wards; block the enemy's vision."

Hey, I have an idea. Buy a red trinket.

EdgarÅllanPwn10/22/2014, 6:57:05 PM2 votes

its not more complx. Its more difficult. Learn the difference between complexity and difficulty.

This is a terrible idea. It accomplishes nothing we can't already do, and would just make the game more annoying

B3ER10/22/2014, 5:39:12 PM1 votes

What would happen to the normal ward inside the negaward (dumb name) radius of influence? I don't feel like there's a lot of gameplay involved here against the negaward. Imagine getting baron control and slamming a negaward down and getting position with your team. There's now nothing the opposing team can do to regain control of that area.

If this has to work, the negaward should be visible like pinks and should be 3 HP at most.

FantasySniper10/22/2014, 6:04:12 PM1 votes

It wouldn't really add a lot of depth and complexity, it only lacks a lot of necessity.

Depending on how hard it is to remove the "negaward", it either becomes a pain the ass or minor annoyance to be rid of it.

Deustheproducer10/22/2014, 6:37:26 PM1 votes

I see one main problem that i dont know how would be fixed. Ok say you have your tribush negawarded. I go to ward it. BAM my ward does nothing. Now i know you have one there (im assuming it doesnt give vision too so you wouldnt know i know your ward is there) now that i know your ward is there i just place a sweeping trinket and bam no more ward.

cHAncEman129210/22/2014, 5:11:43 PM1 votes

What would you gain from denying vision that you don't have? I'm curious how this stands apart from the existing mechanics brought by vision wards and the sweeper trinket

Hyrum Graff10/22/2014, 7:34:27 PM1 votes

How is this different from pinking/sweeping an area you want to deny vision of?

Drukyul10/22/2014, 5:24:40 PM1 votes

I could see this as an interesting idea for a 3rd upgrade option for the yellow trinket.