So the Anivia Nerf

LeviathanElite·11/25/2015, 9:30:45 PM·4 votes·492 views

Instead of nerfing the mastery or items that have caused her to be "op" Riot has decided to nerf a champion that they have not basically touched since league came out.

Ok cool. A champion with horrendous mobility issues, horrible mana issues and long cooldowns without blue buff.

2 Comments

ProfDrDeath11/25/2015, 9:34:26 PM1 votes

The nerf makes sense using this train of thought:

Problem: Her Q/E and R/E combos are too reliable for the damage they do.

Potential solutions:

Nerf the damage, but keep the reliability. Consequence: You lower the reward for playing Anivia well. Meh.

Nerf the reliability, but keep the damage. Consequence: She keeps her reward for being played well. Her core combo remains as powerful as it is, but edge cases where she barely tagged you with Q or R at full range and still got a full-power E off are removed. Feels a lot better to play against (less bullshit), and solidifies her mid-long ranged character. Remember, unlike the other long-to-extreme range champions, she has no mechanic that makes her come closer to you than necessary.

Overall, after giving it some thought, I think that this nerf is a good nerf that keeps the core character intact.

From playing Anivia myself, and one of my friends thinking he is Froggen junior, I know that the window during which you can combo an E onto R or Q is sometimes rather BS. Example: Hitting someone at full range, taking a moment to decide to move in to E, barely getting in range due to the slow with the target in retreat after the stun, enemy is still moving away while E is in flight, but takes the double damage because the window for it is so long.

LeviathanElite11/25/2015, 10:18:39 PM1 votes

Anivia is one of the hardest mids to master if not the hardest mid to master (Azir is another contender for this spot). What reward do I get from playing a champion that takes so much time to master and is singificantly harder than the many easy mode alternatives I have? Anivia has horrible mana issues, no mobility (in solo queue you have to follow the enemy mid laner when they roam), and long cooldowns. Her farming pre-6 is extremely difficult even for mage standards. She gets knocked out of her ultimate if she gets sneezed at. I mean... come on, and then this nerf? You have to understand why this is so upsetting for Anivia mains.

Also they nerfed warlords bloodlust for trynd but they cant nerf a mastery or an item for anivia and the other mages that benefit from whatever it is that suddnely made her "OP." lol...