I don't know why Riot chose the Individual Buff Approach, rather than fixing crit items as a whole.
Crit champions went down in the dumps, not before, but after the item changes. The safest and best way to fix it would be to pump power back into the items themselves, and not
. It's a burst item, and unless it's insanely overtuned on them, it'll never be a reliable rush item on a class centered around dps. Instead, Riot did the exact opposite, they really only buffed SR, which just doesn't synergize well with crit marksmen, and tried to buff the weak champions individually. Now we find ourselves with new problems...
The one's that were bad like Trist, Cait, and Varus, are still bad and that's after multiple buffs. Now Riot has to either leave them garbage and hope the meta shifts at the expense of their playerbase, or risk buffing them even more; and if the meta shifts to favor them, they will wreck havoc on the bot lane meta.
Crit/dps marksmen are only going to be balanced if they have a core of items that do 3 things.
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A rush item that gives AD and allows for them to utilize their abilities to do moderate damage in the early game.
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A secondary item that synergizes with the rush item, and begins to transition their damage into AA DPS, and away from abilities. Allowing them meh impact in bursty early-mid game team fights, but thrive in longer drawn out engages where they can take advantage of their dps. Giving them opportunities to contribute in mid game fights when the right conditions are met, but not all the time.
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A 3rd item that gives them a big power spike, and transitions their damage fully into DPS. IE may very well fill this niche already it's the first two's synergy that is the problem.
Honestly, Riot should just rework stormrazor, it is unhealthy when combined with lethality, and is just not a good item to give crit marksmen. And change it's passive to an item that does.
AD AS Passive: Gain 5% crit chance with every auto-attack. (Max 6 stacks) At maximum stacks, every third crit will do 50% more damage.
This one item in place of SR would give crit marksmen early AD and synergize with a zeal item second. It would be bad if they're initially jumped on, but if they stay safe in the fight they can eventually ramp up enough to contribute to a 2 item mid game team fight. And IE third will transition into a smooth 3 item power-spike.
Then see how it does, and revert the buffs afterwards cause crit marksmen would likely be fine afterwards. It doesn't make sense how crit itemization is half Burst with
, but then half dps with AS and Crit. If we chose a side Riot, this would be a lot easier to balance.