Let's talk Shen

Latex Choker·3/29/2016, 6:49:36 PM·7 votes·1,178 views

Okay, so Shen's rework has been out for a few patches now, he's got a decent winrate (Which I'll talk about in a moment), and people more or less have a feel for what his strengths and weaknesses are. There is one big issues with Shen that I haven't seen brought up before, and I believe it's the biggest thing holding him back.

Shen has some of the worst base stats in the entire game.

I mean seriously, have you ever LOOKED at Shen's stats? Cause if you did and Compared and Contrasted them with other similar champions (Or even not so similar ones) you'd be scratching your head and going wtf.

Let's take a look. (Numbers may be SLIGHTLY off as I write this, but are generally withing 10 units, I'll correct any outstanding errors)

Shen's base HP: 530 +73/lv, which gives him 1781 HP at level 18.

For reference, Sion has 1783 HP and Riot has stated numerous times has terrible base HP to compensate for his infinite Scaling. Even Sona is in the ballpark of 1790 HP.

Shen's Armor: 26 +2.6/lv, which gives him 69.2 Armor at level 18.

The level 1 value is fine in this case, but his scaling is so terrible that it puts him at the 3rd lowest armor in the entire GAME. You know who he beats?

Thresh, who has 16 base armor forever. And Orianna, who clocks in at 68 Armor. (But has passive Armor and MR whenever holding the ball)

This runs contrary to Shen's entire goal of becoming a tanky splitpushing Duelist. Even if Shen has a gold lead on his opponent as they get more levels it becomes less and less relevant due to the huge disparity in base stats. This is similar to the issue Mordekaiser had/has where his poor base stats meant he relied on outleveling his opponent to function.

Now, this is the part where people will say "But Shen has a 51% winrate he's fine!" This is true, he does. But it's not the only factor. Shen's winrate is at its highest pre 20 minutes, when he can snowball his lane and others through ult and TP, after that it practically nosedives, this is when people start equalizing in levels and gold, and suddenly Shen finds himself outstatted and outmatched by his peers, as his base damages and Q stops cutting the mustard to go toe to toe with some of the other duelists. It only starts to pick up again after 40 minutes, where Shen can start abusing his global pressure as teams group up, since shen doesn't need to outduel you super late game if he can drag you away and port back to his team.

So what we're left with is a tanky ninja duelist who fails at all 3 aspects of his kit. His base stats are pure garbage so he can't rely on levels, his kit has very little natural scaling (Q scales on AP, W doesn't scale, E does physical damage and scales with his HP), so he spikes early by relying on what little scaling he has with Q ranks and an early Sunfire + Titanic, then either snowballs the game while his opponent catches up, or falls off the face of the planet.

And all this flies in the face of his old Identity and what the rework was meant to accomplish. They visually updated Shen to emphasize his role as a tanky brawler, but didn't make him tanky or a brawler. Old Shen was a far better duelist and splitpusher due to not being 100% reliant on Auto Attacks to do damage. I'd link the rework changelogs just to show what they did to his stats, but the summary is: (Assuming level 18 Shen)

-Lost 234 HP -Gained 5.5 HP Regen -Lost 6.4 AD -Lost 24% Attack Speed -Lost 24 Armor -Gained 5 Movespeed -Gained 200 Max Energy

I'll end this rant by saying that I know Shen is a functional champion, but he feels unrewarding to play and doesn't succeed at the very thing that is core to his identity.

TL;DR Shen is a Tanky Ninja that just happens to be squishier than Sona. Nuff' Said.

6 Comments

Abyssphere3/29/2016, 7:25:54 PM2 votes

I don't get why everyone is obsessing so much over his base stats. Of course he has shit armour, he's a tank that becomes immune to auto attacks for 2 seconds at a time pretty often. And of course he has shit HP scaling, he has a pretty much permanent shield late game.

They gave him terrible base stats to justify giving him very powerful tanking abilities. Whether or not they got the balance down is debatable but Shen should have bad stats comparative to other tanks because his passive is essentially just a huge amount of bonus HP and immunity to auto attack damage for a brief period of time requires him to be weaker to autos otherwise.

AlwaysByMySide3/29/2016, 9:21:13 PM1 votes

"I want to be able to duel melee carries while also having better team fighting and much better map presence."

kek, get real.

And A Real Hiero4/4/2016, 5:10:02 AM1 votes

Let me just quote myself and show the comparison between the old Shen and new Shen in a post I made earlier.

[{quoted}](name=Waddling Death,realm=NA,application-id=3ErqAdtq,discussion-id=kBEW2Mm3,comment-id=0028,timestamp=2016-02-07T16:38:12.512+0000)

As a Shen main I too would like to address the problems with his new kit. And I will compare every skill to the old one, including stats.

Ki strike CD 9/8/7

Shen's basic attacks periodically deal 8 - 76 (based on level) (+ 10% bonus health) bonus magic damage and restore 10 / 20 / 30 energy. Every basic attack reduces Ki Strike's cooldown by 1 second, doubled to 2 seconds while Feint holds.

His old bread and butter passive, damage and energy management in one complete package. Rewards Shen for being aggressive. Able to proc multiple times in a prolonged fight especially with W.

Ki barrier CD 10

After using an ability, Shen shields himself from 52 - 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds. Abilities that successfully affect champions reduce Ki Barrier's cooldown by 4 - 7.5 (based on level) seconds. Shen's power manifests as a Spirit Blade that he can control with abilities.

Supposedly the trade off for removing old Shen's good sustain in lane, while a decent shield stat wise. Not on demand and too short of a duration to really do anything. The only skill where that shield should be delayed is his ult, all the others should activate it on cast. If it has a low duration, it needs to be on demand. I feel this is a direct nerf compared to Ki strike which was a really good passive before he got reworked (again). He is full melee auto attack reliant, lets not be silly and give him some power.

Vorpal Blade RANGE: 475 COST: 60 ENERGY CD: 6 / 5.5 / 5 / 4.5 / 4

ACTIVE: Shen throws a blade at the target enemy, dealing them magic damage and marking them for 5 seconds. MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

Shen and allied champions heal over 3 seconds upon damaging a marked enemy, with the duration refreshing with subsequent damage. HEAL PER SECOND: 1 / 2 / 3 / 4 / 5 (+ 0.5% maximum health) MAXIMUM HEAL: 8 / 16 / 24 / 32 / 40 (+ 4% maximum health)

If Vorpal Blade kills its target, Shen instantly benefits from a second's worth of its healing.

Old Shen's only threatening ability, a low damage low range spammable point and click ranged ability. People have been complaining that this ability is pretty much free poke and it is, if you are unaware of the existence of magic resist. It is a low damage ability which means Spectre's Cowl effectively counters it (and Ki strike's damage). While being a relative cheap item to rush, complain about Shen outtrading you while you rush AD. While Shen rushes a Sunfire Cape, boosting his damage/sustain/tankyness, and then wonder why you lost. I agree that the ability was too easy to use, but be mindful of its extremely short range and that its use for poking will only work in lane. The only time I miss this ability is when a enemy champ is walking away with a sliver of health, E is on its huge cooldown/flash not up and I am just outside of AA range. Where is my sword of justice?

Twilight Assault RANGE: 200 COST: 140 / 130 / 120 / 110 / 100 ENERGY CD: 8 / 7.25 / 6.5 / 5.75 / 5

ACTIVE: Shen recalls his Spirit Blade to his location and Twilight Assault empowers his next 3 basic attacks within 8 seconds to deal bonus magic damage. Enemies the blade collides with are Slow icon slowed by 35% for the next 2 seconds when moving away from Shen.

MAGIC DAMAGE: 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's max. health

If the Spirit Blade collides with an enemy champion, the empowerment is Twilight Assault strongly enhanced, dealing 2% (+ 0.5% per 100 AP) of target's maximum health bonus damage and gain 50% bonus attack speed.

ENHANCED MAGIC DAMAGE: 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's max. health

Empowered attacks against non-champions deal additional damage, but their damage is capped. NON-CHAMPION BONUS DAMAGE: 30 / 50 / 70 / 90 / 110

_Credit where credit is due, the animations are super cool. I love them and I feel that the Q is pretty powerful if people actually stand and fight you. If they ignore you, not so much. The slow is too insignificant for the difficulty of actually landing the blade on a enemy champ, it should slow them regardless with a smaller slow so you can at least use it to retreat. I like the enhanced damage for Twilight Assault, but I wish the final strike had a small range increase. The thing that bothers me the most about this skill is, that is not on demand like his passive. Does not reset auto attacks, has a ap scaling while Shen can't build ap. I'm not suggesting that it should scale with health or armor, that would break it. Shen needs something that makes him stick long enough to champs to do his auto attacks, so I suggest moving the slow to his auto attacks if the blade is pulled through an enemy and greatly enhancing it. _

Feint COST: 50 ENERGY CD: 9 / 8 / 7 / 6 / 5

ACTIVE: Shen shields himself for up to 3 seconds. SHIELD: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

Simple on demand shield, boring but effective.

Spirit's Refuge COST: 40 ENERGY CD: 18 / 16.5 / 15 / 13.5 / 12

ACTIVE: Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby, granting allies in the zone 100% dodge chance.

I like it, but also hate it. Its very hard to keep track of the blade location in a teamfight, and I feel it is only good against auto reliant champs like Yi (duh). The cost is super low, and the CD is super high. Effectively removing another short cooldown ability on Shen, while giving him a minuscule window of opportunity against certain champs. I'd rather the cost and CD were changed a bit, so his ability costs more but has less CD because of it. Maybe allies could also benefit from Ki Barriers shield while inside the field, so AOE is mitigated a little (since it won't help against autos).

Shadow Dash RANGE: 600 COST: 100 / 95 / 90 / 85 / 80 ENERGY CD: 16 / 14 / 12 / 10 / 8

ACTIVE: Shen dashes in the target direction, dealing magic damage to all enemy champions he hits, Taunt icon taunting them for 1.5 seconds and restoring 40 energy per target hit.

MAGIC DAMAGE: 50 / 85 / 120 / 155 / 190 (+ 50% AP)

Taunted opponents deal half damage to Shen with their basic attacks.

The only bad thing about this ability was the AP scaling, yet that was only a minor gripe.

Shadow Dash RANGE: 600 COST: 180 ENERGY CD: 18 / 16 / 14 / 12 / 10

PASSIVE: Shadow Dash's and Twilight Assault's damage recovers 30 / 35 / 40 energy.

ACTIVE: Shen dashes in the target direction, dealing physical damage to all enemy champions he hits and Taunt icon taunting them for 1.5 seconds. PHYSICAL DAMAGE: 50 / 85 / 120 / 155 / 190 (+ 12% bonus health)

_Lets compare the two. _

Old dash costs 50% to 40% energy to cast but replenishes 20% energy per champ hit. Old dash dealt a small amount of magic damage. Old dash halves damage taken from auto's. Old dash scales with ap.

New dash costs 45% energy across the board and replenishes 10% energy at max rank. New dash deals physical damage. New dash scales with hp dealing up to 240 extra aoe damage if you have 2000 bonus health. New dash has a longer CD.

Conclusion: Its nerfed, hard. Shen's taunt was never about dealing damage, I always felt guilty stealing a kill when all I meant to do was taunt that champ for my team. It replenishes only half the energy the old taunt did, though that doesn't bother me as much. The cost increase hurts especially when you miss it more so than old Shen, simply because double energy pool = not double energy regen. So why, why is his signature taunt nerfed in cooldown while he is full melee now. Extra damage does not make up for the fact that it does nothing to enhance his tanking, mobility and utility. Damage is the last stat that Shadow Dash needs, if anything it should be removed and his CD should be reduced. Allowing a good Shen to taunt multiple times and a bad Shen to run out of energy in a heartbeat.

Stand United RANGE: Global CD: 180 / 160 / 120

ACTIVE: Shen channels for 3 seconds, granting the target allied champion a shield that lasts up to 5 seconds.

SHIELD: 250 / 550 / 850 (+ 135% AP)

If the channel completes successfully, Shen blinks to his target, placing himself between them and the nearest visible enemy champion.

Always fellt weak at level 1, I was hoping a cooldown reduction if the target is killed before the channel ends. It has a really strong ap scaling, while Shen can't build ap.

Stand United RANGE: Global CD: 180 / 150 / 120

ACTIVE: Shen channels for 3 seconds, granting the target allied champion an absorption shield that lasts up to 5 seconds.

SHIELD: 250 / 550 / 850 (+ 130% AP)

Upon completing the channel, Shen and his Spirit Blade Stand United Shield blink to the ally's location.

_They nerfed the ap scaling, lol. Though I'd rather see it go for a halved cooldown if the target expires before channeling ends, or the ability to activate W on the target during channeling. _

Now in case you were wondering:

Old Shen stats Health 2016 at 18 HP5 17.7 at 18 Energy 200 at 18
Eregen 50 at 18 Attack Range 125 at 18 Attack Damage 117.5 at 18 Attack Speed 1.03 at 18 Armor 93.7 at 18 Magic Resist 53.4 at 18 Movement 335 at 18

New Shen stats HEALTH 540 – 1781 HEALTH REGEN 10.0 – 22.8 ENERGY 400 ENERGY REGEN 50 MELEE 125 ATTACK DAMAGE 60 – 111 ATTACK SPEED [*] 0.651 (+0% – 34.0%) (0,986 at 18) ARMOR 25.0 – 69.2 MAGIC RES. 32.1 – 53.4 MOV. SPEED 340