I hate how this game is right now

Zuil·2/11/2016, 2:11:58 AM·1 votes·193 views

Look at the changes..

  • Death timers increased
  • Minions doing more damage
  • Dragon buffs
  • AD champions just getting items, masteries and other love and affection
  • Baron minions
  • Rift Herald

Riot is trying to make this game a more riskier game to play, where one or two deaths means 5x more than what it did in season 3. Pushing is stupid easy now with baron minions from Rift Herald or Baron itself, dragon gives more of a power spike it did before and there is way more viable AD champions than AP at the moment.

I'm not going to sound dramatic and say no one likes this style of game, but a lot of people hate this more risky style of gameplay. I know dying has to count so that you can win and make progress, but right now two deaths can lead into 2 turrets, inhibitor and dragon or baron if you play right which snowballs into gg. It's just too hard to comeback after such a small fall and as someone in bronze, everyone falls here.. a lot.

If I could revert anything right now it would just to be to have turrets get more armour so that pushing isn't so freaking easy (I'd also want AD champions and items to get nerfed but lets be real, AD champions are far from balanced in Riot's eyes, new assassin item and xin buff were totally needed)

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