@Riot Why is Soraka the only champion in the game who actually suffers BUILDING a specific stat?
I'm talking about Bonus Health.
Soraka's heal costs 10% of her total health bar.
This means, the more health you have, the more the skill costs. This is literally the only skill in the game (that I know of -- I haven't played every champ) that has a percentage based cost like this. Not 10% of current health. 10% TOTAL health.
Why in the hell is it like this?
Building bonus health on her is literally a liability unless you get
(and this build isn't very viable and isn't as good as people like to make it out to be) . She is the only champion in the game who literally suffers from building bonus health because it technically makes her heal -- her MAIN MECHANIC cost more. Which means to make up for the cost, you have to land that many more Star calls, which means you also have less mana to heal with, because you're using it all spamming Q's to try and make up the health you just used to heal, or the damage you just took from an attack. And those Star Calls aren't guaranteed to hit.
I don't know ANY OTHER CHAMPION in this game who actually becomes more of a liability and actually weaker when building a stat, than they would have been without it. At the very least, a stat does nothing, like mana on manaless champions. I don't think I need to describe how dumb in design that is where health -- a UNIVERSAL RESOURCE EVERY CHAMPION IN THE GAME HAS, is a liability on a champion (who's main mechanic is to ironically, restore said resource). This problem is even more obnoxious when tier 3 gold generation items have bonus health on them
so you have to suffer taking bonus health to unlock the ability to hold a 4th ward in that item slot.
And let's not forget some other important support items that have bonus health on them as well.
And don't even get me started on all of the AP items that also grant bonus HP. Death Cap, Zhonyas, Banshees and Seraphs and... that's it. Unless you want a Void Staff or a Lich Bane for some reason or a Mejai's. Not exactly a handful selection.
So, you're either going to build into a useless duck who can't regen off of Star call and can only heal a pitiful amount of HP until you get 3,000 HP and Warmogs to suddenly heal a ridiculous amount if the game even lasts that long, or you avoid bonus health like the plague and risk anyone on the enemy team comp stepping on your like a bug if your positioning is anything less than pristine. It's fucking horrible to play either way and it feels even worse to build.
Soraka also has the lowest health regen in the game, so the health regen stat on her just sucks. With,
on every other support, I can get between 18~20HP/S. On Soraka, I'm lucky to get 11 HP/S. That's how low her health regen is. 11 HP/S when you chunk 10% of your health bar and generally have around 2,000+ health because you built
or
along with
and maybe
isn't very useful. Hell, it's not very useful even if you DO avoid all of the bonus health items like the plague.
Just play Soraka and get an Ocean drake. She feels so much better and fun to play when you're not having to recall to refill your health pool every other minute even after throwing out a few heals.
Fixes to Soraka to make her more healthier to play and build on her would be:
Fix her health regen: Keep it low at the start so she can't abuse health regen in the laning phase (I assume this is why it's as low as it is), but have it curve up higher via level ups, so by level 18 she is on par with the other supports. She'll still have lower regen until late game, but at least the stat won't be next to useless on her and damage won't stick to her face like someone super glued it on her by the time laning phase is done, cutting the amount of Star calls she needs to land for healing damage back up outside the laning phase (it's already a lot without building full AP), and the amount of recalling she needs to do.
Bonus Health Does Things: Make Star call's rejuvenation when she lands a Starcall recover more based on more bonus health she has (AP would increase the damage but NOT the health recovered -- only bonus health would do this). The bonus she has would be applied whenever she casts her heal on someone else as well. Y'know, kind of like Taric. Who can heal. In two AOEs. Without killing himself. And heals more based on his bonus health (but without the AP).
This way, she could build either burst healing [AP], or longer, sustained healing [Tank], or even a mix of both if she wanted to (opens the options up for all of the other AP items that give health), but would require also getting in the fray more because she would need to land those Star calls, which a bulkier build would allow her to do without being instantly deleted for stepping out. Bonus health on her would have an actual benefit she can carve a play style out of, instead of just being a liability until Warmogs is online.
OR
Fix the cost of her heal: Change her heal cost to 10% of her BASE health (or some other flat cost). That way, bonus health on her would be... oh, I don't know, fucking bonus health.
I know, crazy thought isn't it?
Of course, there's also the issue with Soraka where a whole 800g
counters three of the four skills in her kit and people still yell that she's OP (people in my experience who didn't buy said
), but that's a whole other discussion.
TLDR; Bonus health on Soraka is a liability until she gets Warmogs online. No other Champion in the game has this problem, especially on a skill that's their main mechanic and purpose. This makes building items on her feel absolutely awful since a lot of support/AP items have bonus health and you either have to avoid them, or have to build Warmogs to make use of the health for it to not be a liability anymore.
?

